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The All-Seeing AI: Difference between revisions

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** Although in both games in Versus Mode an AI controlled player will be able to spot any infected looming in the dark behind trees or crops and pick them off much to the Infected player's frustration.
* In ''[[Dwarf Fortress]]'', it comes from pathing.
** Goblin invaders automatically know the shortest way into your fortress. DorfDwarf Fortress players being what they are, of course, they [[AI Breaker|figured out]] that if you keep two ways into your fortress and alternate opening and shutting the doors to them, it's possible to get the gobbos to march back and forth through your hallways full of giant swinging axe blades and walls of rotating saws until the entire siege is reduced to a fine paste. In fact, you can [http://dwarffortresswiki.org/index.php/DF2010:Trap_design#Goblin_Grinder automate it] and they will never catch on.
** Also, the dwarfs always know the shortest route, even if they've never been where you tell them to go. They can't see an ambushing enemy that hasn't been spotted, but once it's spotted every dwarf will know where it is from then on.
** Interestingly averted by humans. Goblin soldiers will gladly blunder into your traps time and time again. Piss off the humans, though, and their soldiers will remember and avoid every trap their merchants or diplomats saw.
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