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No Plot, No Problem: Difference between revisions

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{{quote|''"Sometimes I miss the old [[Pac-Man]] storytelling method. Eat pills, avoid ghosts, that's it."''|'''Yahtzee''' in ''[[Zero Punctuation]]'' on ''[[Bayonetta]]''}}
 
Most media have some kind of setting. [[In a World|A world]], a time, some characters, maybe some [[Backstory]]... but not here. There's only one thing for you to see or do here. No frill, no fluff. Most often seen in [[Retro Gaming]], originally due to programming constraints but now mostly for style in the [[Casual Video Game]]. When used in video games, the main reason for not having any story or characters is generally because the player's not going to be interested - the Casual Game is meant for pick-up-and-play while waiting for the bus or something. Expect [[Rule of Fun]] to be invoked, and often. This is a trope that video game producers may have to consider more in modern times, as nearly every modern game is expected to provide some form of story instead of just pure gameplay.
 
In video games, this is most often seen in [[Retro Gaming]], originally due to programming constraints but now mostly for style in the [[Casual Video Game]]. The main reason for not having any story or characters is generally because the player's not going to be interested - the Casual Game is meant for pick-up-and-play while waiting for the bus or something. Expect [[Rule of Fun]] to be invoked, and often. This is a trope that video game producers may have to consider more in modern times, as nearly every modern game is expected to provide some form of story instead of just pure gameplay.
 
Since this is used so often in video gaming, let's not list every single example, just genres, notable exceptions, or inversions. Or specific references to this in other media.
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Not to be confused with ''[http://www.amazon.com/No-Plot-Problem-Low-Stress-High-Velocity/dp/0811845052 No Plot? No Problem!]'', a handbook guide to the very popular [[NaNoWriMo|(Inter)National Novel Writing Month]] contest.
 
Compare [[Random Events Plot]], [[Excuse Plot]], [[Porn Without Plot]], and [[High Concept]].
 
{{examples}}
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* Deconstructed in ''[[Tron]]'': The games played at Flynn's gaming hall are this trope in the physical world, but once you are inside the Grid you discover that these simple games are surrounded by all kinds of drama.
* ''[[Shoot'Em Up (film)|Shoot Em Up]]'' has only a handful of scenes dedicated to plot, and is not ashamed in the least about it. They take place in a tank and right before the protagonist jumps out of a plane and kicks a mook into a helicopter. Any other ones are merely short dialogs before sex or more shooting (or both simultaneously).
 
== [[Literature]] ==
* ''[[À rebours]]'' is one of the more plotless novels of the late 19th century; duels, love affairs, court cases over wills and characters who turn out to be each other's long lost relatives are pretty much absent.
 
== [[Tabletop Games]] ==
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