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** A few scenes are pretty up there, such as the opening, and what happens to {{spoiler|Goat}} after he is killed.
* [[Paranoia Fuel]]: In one of the closing scenes, by the point when you've gotten used to all the jump-scares that the game throws at you... there's a level where [[Nothing Is Scarier|NOTHING]] comes out.
* [[Polished Port]]: While ''Doom'' has been ported to many systems with tons of issues mentioned under [[Porting Disaster]], some of the ports, while not measuring up to the PC versions, were still quite good efforts.
* [[Porting Disaster]]: ''Doom'' has been ported to all sorts of systems, some of which couldn't really handle a game of its size and complexity all that well. This often resulted in extremely pixellated graphics, shortened and sometimes removed levels, missing weapons, fewer types of enemies and removed frames of animation for said same. The last one led to "crab-walking" enemies that faced the player constantly, meaning it was impossible to sneak up on them and very difficult to trick them into damaging one another. The SNES and Sega 32X versions were considered the worst of these: The SNES version gets props for being made in the first place, and sported a few pros such as an awesome soundtrack, full enemy roster and spiffy red cartridge, but also had most of the above mentioned problems in addition to [[Fake Difficulty|no circle-strafing]], while the 32X version -despite appearing on an allegedly more advanced system- got it even worse: terrible music, and losing even more levels and both the Cyberdemon ''and'' the Spider Mastermind monsters.
** The [[Atari Jaguar]] port was so good (due to the original developers directly working on it) it's source code was the basis for many other ports.
** The [[SNES]] port managed to keep almost everything intact from the PC version save a few levels and needing to have much simpler level geometry and textures, but otherwise managed to keep almost all the original game essential experience intact, the only major issues being lack of circlestrafing.
** The [[PlayStation]] port was also quite good, and while it was missing some content, it featured some innovations that made it superior to many other ports, such as colored lighting and an eerie ambient soundtrack.
* [[Porting Disaster]]: ''Doom'' has been ported to all sorts of systems, some of which couldn't really handle a game of its size and complexity all that well. This often resulted in extremely pixellated graphics, shortened and sometimes removed levels, missing weapons, fewer types of enemies and removed frames of animation for said same. The last one led to "crab-walking" enemies that faced the player constantly, meaning it was impossible to sneak up on them and very difficult to trick them into damaging one another. The SNES and Sega 32X versions were considered the worst of these: The SNES version gets props for being made in the first place, and sported a few pros such as an awesome soundtrack, full enemy roster and spiffy red cartridge, but also had most of the above mentioned problems in addition to [[Fake Difficulty|no circle-strafing]], while the 32X version -despite appearing on an allegedly more advanced system- got it even worse: terrible music, and losing even more levels and both the Cyberdemon ''and'' the Spider Mastermind monsters.
** The 32X version got terrible music, and losing even more levels and both the Cyberdemon ''and'' the Spider Mastermind monsters.
** The 3DO version comes dangerously close to being worst. In addition to cutting several levels and monsters, it also has serious frame rate issues. You can either shrink the screen down (making it virtually impossible to see anything without bunching up to the TV), or you could make the window bigger (which caused the frame rate to drop into ''single digits'' at points). The only thing saving it is [[Awesome Music (Sugar Wiki)|the awesomely remixed soundtrack.]]
** Keep in mind that most of console ports (except for the SNES version) were based on the [[Atari Jaguar]] version; Romero, Carmack, and id Software developed the Jaguar version themselves.
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* [[What an Idiot!]]: Let's just say the plot of ''Doom I'', and ESPECIALLY the plot of ''Doom 3'' revolves around the UAC having a death grip on the [[Idiot Ball]]. Well, to be exact, in ''3'' the UAC was wise enough to realize the situation was getting ugly and tried to stop it, but blatant [[Greed|idiocy]] prompted things to go wrong in the first place.
** The UAC of ''Doom 3'' aren't geniuses, but they aren't responsible for the fiasco that unfolds. {{spoiler|Betruger specifically went against orders and forged a pact with hell that blindsided them, as proven by the two representatives who actually DO come from corporate HQ, who wind up helping to save the human race by containing the problem to Mars. While they SHOULD have gotten rid of Betruger earlier and shouldn't have been dabbling in all the things they were, they took fairly sane precautions that were deliberately undermined by treason from within rather than their own stupidity.}}
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=== [[Doom (Comic Book)|The Comic Book]]: ===
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