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They Changed It, Now It Sucks/Tabletop Games: Difference between revisions

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{{trope}}
* Among the ''[[Magic: The Gathering]]'' changes this has been applied to: The Sixth Edition rules changes, the Eighth Edition card face changes, removing Armageddon from the base set, making counterspells more expensive, moving from "Xth Edition" to "Magic 20XX", the Great Creature Type Update, the creation of Type 2, the name change from Type 2 to Standard... and so on.
* Among more legitimate complaints, this comes up a lot when ''[[Dungeons and& Dragons]]'' editions are discussed. The base is not so much [[Broken Base|broken]] as it is shattered into a billion tiny splinters. Every single edition changed it and it sucked every single time.
** Not just Editions. Errata. Adjustments and changes to how powers work can set the forums exploding with "Class X is worthless now!"
** Complaining about nerfs to characters, in which people might have invested a lot of time is perfectly legitimate. Particularly as, depending on the edition, many/all builds rely on a very limited array of tricks and nerfing even one of them can push a character below the ability that the game assumes to be appropriate for his level.
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* ''[[Earthdawn]]'''s Second Edition had this happen to it as well; in principle the changes to the system were instituted to fix the various broken things in the first release - ED players were subsequently upset that the update broke off backwards compatibility with said First Edition. "Show me the Lightbringers!"
* The new edition of ''Hero System'' (aka ''Champions'') has caused a fair bit of brain meltdown in its longtime fanbase, who have declared it not only sucky but [[Ruined FOREVER]], and that all of their old stuff has been rendered completely unusable and there's absolutely no chance for it to interact with older versions. The only actual differences are the removal of an almost completely unused stat ([[Most Common Superpower|"comeliness"]]) and a single power type that almost nobody used anyway.
** That, and the fact that dexterity is not the ultimate atribute anymore, that OCV and DCV (the stat that define how easy it's for you to defend and attack.) are now independant characteristic. Simply put, it's the end of the kung fu-ballerina-killer era...
* An interesting variation occurs with every new edition of a [[Games Workshop]] game. Players will claim that the new edition is "dumbed-down" and aimed only at younger players, unlike the previous edition. This exact argument comes up ''every single time'' a new edition is released.
** The 2011 Sisters of Battle codex has received a very negative reception. Most players felt that the already not-very-powerful Sisters went from "mid-low tier" to "absolutely unplayable." Some of the other changes really led to head-scratching, such as the new Faith system which gives an army 1d6 faith per turn - whether that army is a 500 point skirmish force or a 3000 point massive force. Complaints include failing to scale powers, confusing powers, and nerfing an underpowered army. They changed it so it's simply not even worth fielding. [[Non Fanon|Players tend to ignore the codex update altogether]].
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