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Defog of War: Difference between revisions

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{{examples}}
 
== [[Role -Playing Game]]s ==
* ''[[Pokémon Diamond and Pearl]]'': The move "Defog" removes fog outside of battle and reduces target evasion among other things in battle.
* In the [[Fog of War]] levels in the ''[[Metal Gear Acid]]'' games, the IR Goggles, Solid Eye, Major Zero and Marionette Owl cards will let you see easier, although each one has its own drawback (some let you see the entire area but only last a turn, some last forever but only increase your field of vision a little, some are good but cripple you with added COST for as long as you have them equipped, etc).
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== [[Real Time Strategy]] ==
* ''[[StarcraftStarCraft]]'' and ''[[StarcraftStarCraft II]]'' has the Comsat, which reveals a targeted area on the map.
** Ironically, most professional players prefer not to use them this way since cloaked units are such a pain. They'd rather sacrifice the SCV rather than scan for information since the energy can create the much more effective mule.
* ''[[Warcraft III]]'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
** The game also had Goblin Workshops that allowed you to do the same thing as Farsight though for a price.
* ''[[Plants vs. Zombies]]'' has [[Fantastic Light Source|Planterns]], [[Blow You Away|Blovers]], and [[Incendiary Exponent|Torchwoods]] to remove fog in the night pool level.
* ''[[Dune II]]'': when you start, you can only see a limited area around your Construction Yard. Once you create an Outpost you get an on-screen radar which allows you to see the entire area you've explored.
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** This set-up remains for ''Red Alert 2'', though if one's radar facility is destroyed or sabotaged by spies the fog is reset. In ''Red Alert 3'', Allied commanders have a recon sweep power which unveils everything from point A to point B - terrain is always visible to all commanders, though.
* ''[[Total Annihilation]]'' and ''[[Supreme Commander]]'' do not have defogging, but do have radar, which shows units in the fog on the minimap. Large battlefields and ridiculous artillery make this vital.
* ''[[End WarEndWar]]'' has the ECM support; it stuns enemy vehicles but it also shows any units out of Line of Sight or any Stealthed Riflemen.
* ''[[World in Conflict]]'' had the "Aerial Recon" Tactical Aid, which revealed all enemy units (including the hidden ones) in a certain area. Useful to finding those pesky enemy artillery units, as well as unmasking the infantry hidden in the woods and the tanks hidden behind smoke shields. The latter can also be done with the special ability of the Scout Helicopters, which basically does the same but limited to the scout's current location.
* There is also a defogging ability in the Elves' arsenal in [[Lord of the Rings|LotR]]: Battle for Middle-Earth, at least in the second one. It clears a blurry-edged circle on the map.
* This option is avaiable in all of the ''[[Total War]]'' Series games.
* The Clairvoyance [[Support Power]], as well as Twisted Fate's [[Limit Break]] both incorporate this in ''[[League of Legends]]''.
* In ''Star Wars: [[Empire At War]]'', every faction has one unit which has the ability to clear a defined area for a fraction of time via sensor ping. On certain maps you can also capture a radar station to remove the [[Fog of War]] permanently on the entire map.
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[[Category:Weather and Environment]]
[[Category:Strategy Game Tropes]]
[[Category:Defog of War{{PAGENAME}}]]
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