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You Lose At Zero Trust: Difference between revisions

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** ''[[Mass Effect 2]]'' takes things further. The only way to make it through the Suicide Mission against the Collectors with everyone in your crew alive is for everyone to be loyal to you through doing their loyalty missions after recruiting them. And even then, this only gives you a fighting chance—making the wrong choices during the final mission and/or not upgrading your ship could very easily lead to you losing squadmates no matter how loyal they are.
*** Even if you have her loyalty, Samara still tells Renegade Shepard that she's going to kill him/her after the mission is over. You can avoid this by killing her first. (Also, she doesn't actually kill you in the game. ''Yet''.)
* This is basically the entirety of [[Facade|Façade]]. If Trip gets very upset with you, he'll kick you out, leading to a Game Over.
* In ''[[Vanguard Bandits]]'', on the main story path, you get the [[Multiple Endings|Bad Ending]] if the average Morale of your units is under a certain number.
* Turning your back to your god in [[Nethack]] is a very, very bad idea.It will lead to a [[Downer Ending]] in the best case, and in [[No Kill Like Overkill|being electrocuted and disintegrated on the spot]] in the worst.
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* In ''[[Septerra Core]]'' there are two pairs of party members - Led and Lobo and Corgan and Selina - that hate each other's guts and any of them may randomly attack the other one during a combat, if you travel with both of them. You need to go on two subquests to repair their relationships. It's possible to avoid the trouble by not travelling with both of either pair at the same time, but not getting subquests done will bite you back hard at the very end of the game, when the party splits in three teams - and people who hate each other will end up in the same one.
* If you manage to reach the end of ''Romancing Walker'' without being nice enough to (and getting enough events of) the other members of your party, you'll get as far as the second-to-last room in the game... [[Nonstandard Game Over|after which the game will scold you for not trying to court the women.]] The only two recourses are to load a slightly earlier game and grind out enough secret points to make an eighth member available (whose existence is a [[Guide Dang It]] in itself) OR to load a much earlier save file so that you can get relationship values high enough to have a partner going into the final battle.
* In the ''[[Sim CitySimCity]]'' series, you get fired if your approval rating goes too low, or if you are in debt for too long.
 
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