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Metal Gear Rising: Revengeance: Difference between revisions

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''RESURRECTED!'' }}
 
'''''Metal Gear Rising: Revengeance''''' is an upcoming spin-off of the ''[[Metal Gear]]'' series starring a cybernetic Raiden (similar to his ''[[Metal Gear Solid 4: Guns of the Patriots]]'' appearance), and is being developed by [[Platinum Games]] (''[[Bayonetta]]'', ''[[Vanquish]]'') & overseen by Kojima Productions. The game is scheduled to be released for the [[Xbox 360]] and [[PlayStationPlay Station 3]] making it the first multiplatform ''Metal Gear'' title since ''[[Metal Gear Solid 2: Sons of Liberty]]: [[Updated Rerelease|Substance]]''. The game is an action-adventure title in the vein of titles such as ''[[Devil May Cry]]'', heavily divergent from the franchises' stealthy roots, and focuses on Raiden's acrobatic swordplay, placing particular emphasis on cutting things apart.
 
The game started life some time after ''Metal Gear Solid 4'' went gold, as a Kojima Productions title known as ''Metal Gear Solid: Rising'', handled mostly by the younger staffers entrusted by Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011.
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** The VGA trailer shows off cyborgs who bleed a dark red oil. If the viral marketing materials as well as a brief gameplay clip shown during an interview with the staff at ''Rising'' is anything to go by, Raiden will also have used the same oil. Justified, as the game takes place nine years after ''[[Metal Gear Solid 4: Guns of the Patriots]]'', so advancements in Cyborg Technology would be expected down to the "blood" used.
* [[Bullet Time]]: What Blade Mode basically is.
* [[Bloodier and Gorier]]: [[Never Trust a Trailer|Judging from what information has been released]], a large part of the game's concept is cutting the player's enemies apart at angles they choose.
** Cranked [[Up to Eleven]] with Platinum Games's build, which is even more gratuitously gory than the KojiPro prototype. To give you an idea, a shot of the trailer consists of Raiden slashing a soldier's body for five seconds, each cut leaving a visible mark, before a final cut up and bursts the poor fellow into a hundred bloody bits. [[There Is No Kill Like Overkill|Comepletely unnecessary after the first cut?]] Perhaps. [[Rule of Cool|Incredibly cool]]? Hell. Yes.
* [[Cool Bike]] Sam's tricked out Harley.
* [[Cool Car]] Raiden uses a customized car during the game. Since Metal Gear isn't that kind of game it gets destroyed.
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* [[Katanas Are Just Better]]: High Frequency Blades in this form are used by most of the enemy mooks, and Metal Gear RAY's "arms" have been equipped with massive heat blades.
** Sam's Murasama is a [[Elegant Weapon for a More Civilized Age|centuries old Katana]] Upgraded to a High Frequency Blade.
* [[Large Ham]]: From Raiden of all people.
* [[Lensman Arms Race]]: According codec conversations , troops outfitted with cyborg parts have been on the rise in the global community.
* [[Le Parkour]] The other ability of [[Super Speed|Ninja Run]]
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* [[Take That]]: Armstrong gives one to the Tea Party Movement in the leaked conversation on http://waronourshores.com/.
* [[That Poor Car]]: At one point in the VGA 2011 trailer, Raiden kicked an enemy soldier so hard, it triggered a car alarm on the black car behind them upon impact.
* [[Video Game Cruelty Potential]]: In the Platinum Games build, after slicing open a box to find an enemy and his access code, you have the option of leaving the man where he kneels, or slicing his head off.
* [[What Could Have Been]]: A very notable recent example; the initial Kojima Productions version of the game was to be a combination of stealth and action, deviating somewhat from the ''Metal Gear Solid'' formula but still staying similar enough to be part of the series (hence why it still had the ''Metal Gear Solid'' name). However, the development team were constantly changing the way the play mechanics worked, as well as finding stage design difficult, and ultimately it was cancelled in late 2010. Kojima originally considered offering the project to several Western studios, before settling on Platinum Games.
** It was also originally slated to be an [[Interquel]] set in between the events of ''Metal Gear Solid 2'' and ''Metal Gear Solid 4''. As it turns out, it's now set years after ''Metal Gear Solid 4''.
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{{reflist}}
[[Category:Hack and Slash]]
[[Category:Metal Gear Rising: Revengeance]]
[[Category:Video Game]]
[[Category:Metal Gear]]
[[Category:Platinum Games]]
[[Category:{{PAGENAME}}]]
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