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* The borders between the physical realm and the spirit worlds in the ''[[Old World of Darkness]]'' RPG line (the Gauntlet and the Shroud) qualify. Most humans have no idea that the spirit realms are real.
** The Gauntlet still stands in the [[New World of Darkness]], cutting off the Shadow from the material. There's also the Abyss, which severs the Supernal from the Fallen.
* [[Dungeons
** The Misty Border in the ''[[Ravenloft]]'' setting cuts it off from the rest of the multiverse. You can check in, but you never check out. Darklords can do this at will (with few thematically-appropriate exceptions) to isolate their own domains.
*** The town of Barovia has its own permanent version of its domain's closed border; only the Vistani know how to make a secret antidote that allows safe passage.
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** Could have something to do with [[Eldritch Abomination|Gaia]] [[Taken for Granite|killing]] [[Fate Worse Than Death|almost]] [[Reality Warper|everything]] in it's path, as it's only encountered on that side of the wall until [[It Got Worse|it got on an airship]].
** ''[[Grandia II]]'' had something similar, a huge nigh-uncrossable canyon, though its existence was explained: it was basically caused by God crashing into the earth.
* In ''[[Wild
* ''[[City of Heroes]]'' has the War Walls, [[Justified Trope|justified]] as barrier against alien invasion, but really there as a level separation.
* Palm Brinks in ''[[Dark Cloud]] 2'' was [[City in a Bottle|sealed off from the rest of the world]] via a titanic wall, far too tall to scale. This was done by the Mayor, to protect the citizens from the incredible devastation taking place in the outside world—but now that the land is healing (and with the heroes having escaped via an underground sewer/aqueduct,) many of Palm Brink's inhabitants dream of exploring and building new cities.
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