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The Wall Around the World: Difference between revisions

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*** The town of Barovia has its own permanent version of its domain's closed border; only the Vistani know how to make a secret antidote that allows safe passage.
** ''[[Spelljammer]]'' has a borderline case: crystal shells. Oh, it can have many thousands of portals... spread over the whole surface of a ''star system'', that is. It's not easy to find one without knowing where it is, and they don't always stand still forever. Thus the proper magic is the best way to locate a portal or even open temporary one—for those who have it.
** However, Athas, the setting of the ''[[Dark Sun]]'' setting, seems cut off from the rest of the Dungeons & Dragons universe. The most the ''Spelljammer'' setting would say about it was that "Athasspace" was "not on the spacelanes", but hints that there might be some way to get there. ''[[Planescape]]'' mentions it a few times, hinting it's possible to go there via portals in Sigil. It's likely TSR wanted to discourage players from traveling from, say, Oerth to a low-magic world where slavery is ''not'' considered evil and both iron and water (two materials considered priceless on Athas) are common; such could be a disaster waiting to happen.
* The Weirding Wall in ''[[Nobilis]]'' which encloses the whole universe.
* ''[[Paranoia (game)|Paranoia]]'' is set in Alpha Complex, a domed city. The existence of "Outdoors Sector" is acknowledged, but information about it is limited, especially at low security clearances.
 
 
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