Jump to content

Glass Cannon: Difference between revisions

(update links)
Line 444:
* Of the four player characters in ''[[Borderlands]]'', Mordecai the Hunter is this trope. He's the only character who doesn't get a skill to boost his health or shields, the only character who doesn't get a skill that regenerates shields, and his health recovery skills require an enemy to take advantage of. On the other hand, his Bloodwing can tear through several high-level enemies when levelled up and he specializes in [[Critical Hit|critical hits]], [[Sniper Rifle|sniper rifles]], and [[Hand Cannon|revolvers]].
* In the ''[[Monster Hunter]]'' series, longswords and hammers provide very high damage potential, but the character cannot block attacks. If you aren't very good at reading a wyvern's moves and dodging, you will die often.
* ''Armada 2525'' [[4X]] has a few ships like that. On lower [[Tech Level]]s, Destroyer for some reason has greater Attack value than Cruiser, but lower Defence. In mid/late game, Weapons Tech 4 allows you to build Nemesis (Attack 8, Ground Attack 15, Speed 3, Defence 12, transport), Supertitan (Attack 9, Ground Attack 5, Speed 7, Defence 8) and... Doodlebug (Attack 20, Ground Attack 0, Speed 2, Defence 1). It also costs 30 points to build, vs. 100 of either of those capships. Help text: "Disposible warship with very high attack strength. Will usually be destroyed in battle, but can take powerful enemy ships with it."
{{quote|'''Help text''': Disposible warship with very high attack strength. Will usually be destroyed in battle, but can take powerful enemy ships with it.}}
* In ''[[Master of Magic]]'' most ranged units, as usual.
** The combat summons Phantom Warriors and Phantom Beast due to Illusion ability [[Armor Piercing|ignore enemy Defense altogether]] <ref>except vs. undead and a few other other immune units</ref>, but themselves have zero Defense <ref>in nodes the defenders are boosted, so they have 2 Defense (blocking average of 0.6 damage per attack per affected figure) like low-end infantry, but no Large Shield vs. ranged and thrown/breath attacks common Swordsmen have, thus still very fragile</ref>, making [[Mutual Kill]] result between Phantom Warriors and normal infantry fairly common <ref>they and recruit Swordsmen inflict in average 3x0.3x6=5.4 damage on each other, can't block any, and have 1 hitpoint x6 figures, thus both wipe out the other party almost half the time; others are close</ref>. This also means they're weak against First Strike (mostly, cavalry) and thrown/breath attacks - either kills several figures before they strike. Phantom Beast has greater hitpoints and moves, bonus to hit and as single figure is [[Critical Existence Failure|not reduced in strength until the bitter end]], but otherwise much the same - whether it's good against units of comparable cost depends mostly on immunities. Being dangerous and flimsy also makes Phantom creatures a magnet for ranged and spell attacks, to the point that players usually summon them either into melee range from a closing enemy or use as [[Weapon for Intimidation|decoy or "Distraction Carnifex"]] to draw such attacks from more valuable units.
 
== Webcomics ==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.