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Assassin's Creed II: Difference between revisions

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* [[Clock Punk]]: Thanks to [[Leonardo da Vinci]], morso in [[Assassin's Creed: Brotherhood|the next game]]
* [[Cluster F-Bomb]]: Lady Caterina has a ''very'' naughty mouth.
* [[NotComic AllowedBook to Grow UpTime]]: Even though Ezio's sister Claudia should be in her late 30s by the end of the game, she still looks and acts the same as her 15-year-old self from the beginning of the game.
** The only obvious physical change Ezio undergoes between the ages of 17 and 40 is that he grows his beard a bit. He doesn't become any less physically fit over time, either.
* [[Command and Conquer Economy]]: With enough ''florin''s saved up, you can order your Architect to renovate your village back into the thriving economy it used to be.
* [[Conspicuously Selective Perception]]: Better about it than the first game: guards are smart enough to flush Ezio out of hiding spots if he hid while just out of sight. Also, guards ''will'' recognize Ezio more as the story progresses. You can, however, lower his infamy by tearing down wanted posters, bribing heralds, or ganking corrupt officials (who apparently no one but guards will react to). There are also minstrels, who become really tiring, really quickly. Especially when they travel in packs.
** The main role of ''mercenari'' is to provide a fighting distraction for guards so that you can assassinate them while they're distracted. If you try to assassinate from the front even a 'distracted' guard is likely to block your attempt... but then he'll just turn back to the mercenaries he was fighting, as if you were never there. If the mercenaries started fighting with the guards and you just perform [[In the Back|one-hit kills]], it doesn't count as combat (this is an important note when trying to get "no-hitter", especially with the 10-Brutes-in-60-seconds mission, as you have to initiate combat by detection or non-fatally attacking the guard yourself before letting the mercenaries take over, for subsequent kills to count).
* [[Contract on the Hitman]]: The subject of at least one of the assassination side missions.
* [[Contractual Boss Immunity]]: When you finally get to fight Rodrigo, he cannot be disarmed or [[One-Hit Kill|One Hit Killed]] with the Hidden Blade's counter.
* [[Cool Old Guy]]: You ''wish'' you had an uncle as cool as Mario Auditore. Funny, smart, and a pretty good mentor.
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* [[Coup De Grace]]: Attacking downed enemies while armed is a [[One-Hit Kill]].
* [[Cosmic Deadline]]: At the end of Sequence 11, right after Ezio is officially inducted into the Assassins, the Animus somehow glitches up and corrupts Sequences 12 and 13, skipping ahead to the final Sequence 14, which takes place 11 years after Sequence 11 and has Shaun helpfully inform you that Ezio's mortal enemy is now [[The Pope|Pope Alexander VI]]. The broken segments are later "repaired" as DLC: "Battle of Forlì", followed by the "Bonfire of the Vanities".
* [[Contract on the Hitman]]: The subject of at least one of the assassination side missions.
* [[Critical Annoyance]]: Same as in the first game, except this time it doesn't make a lick of sense as the health meter now represents actual health.
* [[Cruel Mercy]]: At the end {{spoiler|Ezio spares Rodrigo's life}}, implying that while [[Cycle of Revenge|killing him won't bring back what Ezio's lost]], letting {{spoiler|Rodrigo}} live might be worse, as {{spoiler|Ezio has defeated him at his moment of triumph, proved to Rodrigo the he isn't the Prophet he thought he was, and was going to enter the Vault and take what Rodrigo spent his entire life searching for.}} In that context, it is pretty damn cruel to let him live. On the other hand, he totally effing deserves it.
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* [[No-Gear Level]]: After the execution of Giovanni, Frederico and Petruccio, a Brute disarms Ezio, forcing him to run for it. You don't get the Hidden Blade for a while, and a permanent sword even later.
* [[No Such Thing as Wizard Jesus]]: Averted. It's heavily implied that numerous prophets throughout history, Jesus included, were in fact the survivors of an advanced race similar or [[Precursors]] to humans. Altaïr speculates that such prophets wielded real power, not just illusions from pieces of Eden. It's also explicitly shown that humanity was created as a servant race for these [[Precursors]], forming the basis for most of the world's creation myths, including [[The Bible|the Book of Genesis]].
* [[Not Allowed to Grow Up]]: Even though Ezio's sister Claudia should be in her late 30s by the end of the game, she still looks and acts the same as her 15-year-old self from the beginning of the game.
** The only obvious physical change Ezio undergoes between the ages of 17 and 40 is that he grows his beard a bit. He doesn't become any less physically fit over time, either.
* [[Not Even Bothering with the Accent]]: Subverted with the Assassins' improved Animus 2.0, as everyone has an Italian accent.
* [[Not So Different]]: Ezio's first mark throws this excuse at him: "You would have done the same, to save those you loved." Ezio's response is "Yes. I would. And I have." Ezio's later marks usually don't bother to defend themselves, likely in response to complaints about the speeches in the first game.
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