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Self-Imposed Challenge: Difference between revisions

listed challenges apply to Fort mode
(removed link to misused trope)
(listed challenges apply to Fort mode)
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{{trope}}
{{quote|'''Calvin''' ([[Tempting Fate|cracking an egg above the stove with only one eye open]]):''' The secret to making life fun is making little challenges for yourself.
'''Hobbes''': Like the challenge of explaining the stove and floor to your mom?
'''Calvin''': Rats. See if there's another carton in the fridge, willya?|''[[Calvin and Hobbes]]''}}
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*** There is another far more useful reason for this option; stopping the AI begging for tech, then getting uppity at you because you didn't give them free toys.
** [[Pacifist Run|No Wars of Aggression]]: Your faction must never declare war and may only wage wars in self-defense. Conquest is allowable only to reclaim territory previously lost to another faction.
** The ''[[Civilization]]'' community has the long-established challenge of "Always War," which is [[Exactly What It Says on the Tin]]: You're always at war. This can mean "You're always at war with at least one other civilization" or "You're always at war with ''everyone''." Naturally, when ''Civilization IV'' decided to recognize Always War along with the One-City Challenge and No Tech Trading in-game, they opted for the latter form. On the other hand, they also offered "Always Peace," which is also [[Exactly What It Says on the Tin]]: No [[A Is]]AIs will declare war on you, and you can't declare war on anyone.
*** Speaking of ''Civilization'', ''Revolutions'' has a few Achievements for this. "Absolute Power is Kind of Neat" means playing the whole game under a Despotism (the simplest and worst form of government, by near-universal consensus).
** No Trade Initiation, which makes it much more difficult to exploit the AI which can normally be done one way or another in most games. For added danger, agree to all proposals made by the AI.
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** Archmage: [http://ancardia.wikia.com/wiki/Archmage Raise a character capable of casting Wish at will].
** Brimstone Man: Go straight to the Tower of Eternal Flames ([[Exactly What It Says on the Tin|guess what it's like]]), and don't exit until you have the [[Artifact of Doom|Chaos Orb of Elemental Fire]] in your possession. Extremely difficult, as most level 1 characters will be burned to ashes within several turns (along with their equipment), and the Tower contains many high-level monsters and a nasty boss. There has been one save-scummed completion, just to prove it's theoretically possible.
* ''[[Dwarf Fortress]]'''s Self Imposed Challenges come in four varieties: Self-imposed challenges where players abstain from some gameplay feature like not brewing any liquor, starting build-related challenges like starting with only unskilled dwarves, location-related challenges like building a fort in a place with an aquifer or goblin tower, and megaprojects, which are huge constructions undertaken only to satisfy the player's ego.
** There is a huge list on the [http://df.magmawiki.com/index.php/Challenges df wiki].
*** There's another, under the title "[http://dwarffortresswiki.org/index.php/40d:Stupid_dwarf_trick Stupid Dwarf Trick]". Several of them have listed Usefulness ratings of "none", "[[Pointless Doomsday Device|none, by definition, but highly amusing]]", "negative", "limited", "questionable", "[[Rule of Cool|marginal, but very cool]]", and, for the underwater statue room, "absolutely, positively none".
** Particularly notable is the so-called "Hermit Challenge" where 6 of the 7 embarking dwarves and every single immigrant get killed off and caravans are ignored or killed. Check out [http://www.bay12forums.com/smf/index.php?topic=15572.0 One Dwarf Against The World], the story that made the name "Urist" popular in the DF fandom.
 
=== [[Role-Playing Game]] ===
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No dark, Psychic, or Ghost pokemon/moves
No Ekans, Arbok, Seviper, or Serperior
Pokemon must be [[LV 22]] before they can breed
Pokemon of the same gender can not share a daycare center
It is your duty to keep any egg pokemon in the party til LV 18
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* The same goes for ''[[SimCity]]'' in all its forms: while some versions have "scenarios" that give you a goal and a time limit, most players set their own aims for the game in general. As a result, the ''[[SimCity]]'' community has come up with a number of challenges to keep players entertained when they run out of ideas.
* Once people are sick of playing ''[[Tamagotchi]]'' the normal way—to keep them alive and happy as long as possible, they do the opposite; try to kill them off as fast as possible.
* ''[[Dwarf Fortress]]'''s Self Imposed Challenges come in four varieties: Self-imposed challenges where players abstain from some gameplay feature (like not brewing any liquor), starting build-related challenges (like starting with only unskilled dwarves, or skills, but no items except tools to make other items, etc), location-related challenges (like building a fort in a place with an aquifer or goblin tower), and megaprojects, which are (huge constructions undertaken only to satisfy the player's ego).
** There is a huge list on the [http://dfdwarffortresswiki.magmawiki.comorg/index.php/Challenges on the df wiki].
*** There's another, under the title "[http://dwarffortresswiki.org/index.php/40d:Stupid_dwarf_trick Stupid Dwarf Trick]" (note that the list changes between the versions). Several of them have listed Usefulness ratings of "none", "[[Pointless Doomsday Device|none, by definition, but highly amusing]]", "negative", "limited", "questionable", "[[Rule of Cool|marginal, but very cool]]", and, for the underwater statue room, "absolutely, positively none".
** Particularly notable is the so-called "Hermit Challenge" where 6 of the 7 embarking dwarves and every single immigrant get killed off and caravans are ignored or killed. Check out [http://www.bay12forums.com/smf/index.php?topic=15572.0 One Dwarf Against The World], the story that made the name "Urist" popular in the DF fandom.
 
=== [[Stealth Based Game]] ===
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** The "True to the Show" Challenge forbids you from deploying anyone who was not present in the episodes the scenario is based on and requires that characters only attack enemies from their series ([[Mazinger Z|Koji Kabuto]] is only allowed to fight Dr. Hell's Mechabeasts, for example). You must also finish bosses using the attack that killed them or forced their retreat in the show (for example, [[G Gundam|you must kill Gentle Chapman with George and Chibodee's Rose Magnum Hurricane]]). Can be quite tricky, seeing as some series only contribute [[One-Man Army|one unit]].
* In the original ''[[Shining Force]]'', it is possible, by making use of a glitch, to [[Sequence Breaking|skip the first set of characters who are supposed to join your party.]] Do that, and also skip every single other non-mandatory character, and you'll end up just shy of a full party of 12 at the end of the game. It's a fun little challenge—not excruciatingly difficult, but hard enough to be interesting. There's an FAQ for this challenge on GameFAQs, though it mistakenly lists Diane as mandatory.
* A rare multiplayer self-imposed challenge: In ''[[Battle for Wesnoth]]'', playing the Knalgan faction and recruiting no dwarves (only footpad, thief, and poacher) is referred to as [[A Song of Ice and Fire|"HODOR"]] forafter nothe clearplayer reason. Theon [http://ladder.subversiva.org/ ladder server] has(named aafter member''[[A namedSong HODORof Ice and Fire]]'' character) who exclusively uses these tactics, whoyet is nonetheless one of the highest ranked players.
** To be more specific, HODOR the player (named after ''[[A Song of Ice and Fire]]'' character) originated the HODOR tactic, thus the name.
* ''[[X-COM]]: UFO Defense'' has several possible challenges. They range from simply avoiding [[Game Breaker|GameBreakers]] such as psionics and blaster launchers, to complex rules such as "only officers can use certain equipment" and "don't sell your superior weapons tech". Also try using only a few soldiers. Or [[One Riot, One Ranger|one soldier]]. Or "Bruce Lee" - 1 man, 1 stun rod. You can even win by attacking only a single alien battleship!
** The [http://xcomutil.scotttjones.com/ X-COM Util page] lists many, such as "[[Technical Pacifist|don't unavoidably kill]], only stun" and "only fight at night". OpenXCom has some as game options.
** The Antarctica Challenge: Build only one base in Antarctica, the only continent guaranteed ''not'' to be in the path of any major UFO incursions.
 
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=== [[Web Comics]] ===
* [http://xkcd.com/724/ This] ''[[Xkcdxkcd]]'' inspired an actual [http://www.swfme.com/view/1046212 Flash implementation] of the game. It's pretty unplayable (that's kind of the point) with the usual Tetris goals, but [http://www.metafilter.com/90888/Theres-also-a-Katamari-level-where-everything-is-just-slightly-bigger-than-you-and-a-Mario-level-with-a-star-just-out-of-reach#3034952 a MeFite] pointed out the game is actually interesting and reasonably challenging if you try to end the game with as ''few'' pieces as you can.
 
{{reflist}}
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