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Space Mines: Difference between revisions

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* Stage 1 of ''[[R-Type]] Leo'' has space mines that form a laser grid with other mines.
* [[Proud Warrior Race Guy|Aera]] in ''[[Vega Strike]]'' has Porcupine "mines". It's a sluggish (about 0.5 g in any direction) [[Attack Drone]] with an [[Lead the Target|autotracking]] gun and 100 shield-piercing shells to pelt enemies in range. It explodes if approached, but weaker than any missiles proper. In terms of volume and compatible mounts it's a "medium missile", which allows Aera escort fighters to carry a dozen of these pests, in addition to six mounts of the same weapon with much more ammo, rocket pods (in assault variant) and normal missiles.
* In ''[[Stars!]]'' minefields attack enemy ships traveling above certain [[FTL|warp speed]] and thus prevent a sudden invasion—an important part of the game. Ships equipped with [[Ramscoop]] engines suffer more damage; those that aren't tend to rely on fragile fuel transports, and since mines, like missiles, aren't fully negated by [[Deflector Shields]], unarmored ships are killed easily. Specialization in mines is a ''[[Planet of Hats|primary]]'' racial trait, "[http://wiki.starsautohost.org/wiki/Space_Demolition Space Demolition]". These guys have all 3 mine types, minelayer hulls, lay mines on the run and are much more capable both of surviving mine attacks and using their own mines offensively. They also use minefields as detection arrays—if used correctly, this makes sneaking up on them almost impossible: move fast and get blown up, or move slowly and be detected early. Or run into normal and heavy mines, have surviving ships stopped by speed traps and detected—unable to repair without blown up transports or even run away due to still being stuck in the middle of 3 overlapping fields. Conversely, [[Proud Warrior Race Guy|War Mongers]] don't have such defensive weapons at all.
** Specialization in mines is a ''[[Planet of Hats|primary]]'' racial trait "[http://wiki.starsautohost.org/wiki/Space_Demolition Space Demolition]". These guys have all 3 mine types, specialized minelayer hulls, lay mines on the run and are much more capable both of surviving mine attacks and using their own mines offensively. They also use minefields as detection arrays—if used correctly, this makes sneaking up on them almost impossible: move fast and get blown up, or move slowly and be detected early. Or run into normal and heavy mines, have surviving ships stopped by speed traps and detected—unable to repair without blown up supply ships or even run away due to still being stuck in the middle of 3 overlapping fields. Conversely, [[Proud Warrior Race Guy|War Mongers]] don't have such defensive weapons at all.
* In ''[[Another Century's Episode]]'' (the original), one mission (loosely based on ''[[Gundam Wing]]'', mentioned above) has you clearing out a minefield so Relena Peacecraft can make a goodwill visit to the colonies.
* In ''VGA Planets'' ships with torpedo tubes can lay mines. Efficiency depends on [[Tech Level]]. It can be expensive in terms of restocking ammo, though mines that aren't swept can be scooped by another ship or even another allied player's ship, so it sometimes allows to reload empty torpedo tubes in the middle of nothing. Both laying and sweeping minefields are fleet orders, i.e. ships have to stand there and not do anything else other than defending themselves. [[Silicon-Based Life|Crystals]] race also have web mines—these stop enemy ships at random, so the fleets break apart and steadily drain fuel, so the victime can get stuck for good.
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