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Bushido Blade: Difference between revisions

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{{tropelist}}
== General ==
* [[A Handful for an Eye]]: You can do this in both games by using the subweapon button without any subweapon. In the first game, though, this was considered [[Nonstandard Game Over|dishonorable]].
* [[Anachronism Stew]]: The game is actually set in the modern day, so the anachronism isn't the guy with the gun on the helipad -- it's that you're fighting him with a sword while dressing like you came out of the Edo period.
* [[Arbitrary Gun Power]]: Averted; a single shot to the torso will almost always put you down, through if you're lucky and get winged in a limb instead you can survive.
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* [[Eye Open]]: Happens when you continue after being killed.
* [[Face Heel Turn]]: As noted above, Hanzaki in the first game. Black Lotus sorta as well, when he changes allegiances to the Shainto under a new identity, Highwayman.
* [[A Handful for an Eye]]: You can do this in both games by using the subweapon button without any subweapon. In the first game, though, this was considered [[Nonstandard Game Over|dishonorable]].
* [[In a Single Bound]]: A somewhat subdued version; no character can jump higher than their own height, and heavy weapons reduce this considerably.
* [[Lady in Red]]: Red Shadow. Her name could even be a reference to this trope.
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* [[Feuding Families]]: The backstory for the second game states the ancestors of the Narukagami (Kagami) and Shainto (Sue) were feudal families under the same Daimyo, which after his fall entered in conflict, spawning a secret war for over 800 years.
* [[Funny Foreigner]]: In the sequel, Suminagashi, a [[The Big Guy|large]] American that [[Malaproper|speaks broken Japanese]] in the original version (and [[Translation Convention|broken English]] in the localization). Also Tony Umeda, a [[Disco Dan|disco-styled]] [[But Not Too Foreign|half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like the [[Phantom of the Opera]], but has a thick Scots accent...
* [[Genki Girl]]: Jo.
* [[Iaijitsu Practitioner]]: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel.
* [[I Cannot Self-Terminate]]: In the second game's ending for both Kannuki and Mikado, {{spoiler|Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death.}}
* [[Luke, I Am Your Father]]: {{spoiler|Tatsumi}}, the Shainto leader Hiragi Taina is your father!
* [[Genki Girl]]: Jo.
* [[Island Base]]: The Shainto's HQ.
* [[Luke, I Am Your Father]]: {{spoiler|Tatsumi}}, the Shainto leader Hiragi Taina is your father!
* [[Old Soldier]]: Isohachi, a [[World War II]] veteran.
* [[Teleport Spam]]: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
* [[Ring Out]]: Implemented in a few stages. There are no [[Bottomless Pit]] though, so one can see the poor sap fall to his/her demise.
* [[Risk-Style Map]]: The story mode has one.
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* [[The Siege]]: In the story mode, Shainto's forces has sprung an attack on the Narukagami's HQ believing their forces are reduced after the first game's ordeal.
* [[The Stoic]]: Kaun
* [[Teleport Spam]]: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
* [[Throwing Your Sword Always Works]]: Certain characters have a sword subweapon that can be thrown and, on clean shots, [[One-Hit Kill|One Hit Killing]] the enemy.
* [[Video Game Caring Potential]]/[[Video Game Cruelty Potential]]: What determines the ending of the Shainto characters.
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