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Bushido Blade: Difference between revisions

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* [[Miko]]: Mikado.
* [[Multi Mook Melee]]: "Slash" Mode, renamed "Chambara" Mode in the sequel. How fast can you take down 100 [[Mooks]] with just your trusty katana before getting killed?
* [[Multiple Endings]]: The first game has a different ending depending on how well you upheld the Code of Bushido, as explained above. The sequel has 2 endings for the Shainto-side characters, which depends on {{spoiler|whether you kill or spare the last descendant of the Kagami.}}.
* [[Ninja]]: Red Shadow/Hotarubi. Night Stalker joins her in ''Bushido Blade 2''.
* [[One-Hit Kill]]: An inherent part of the combat system.
* [[Professional Killer]]: Katze has been contracted in both games to kill the main guys.
* [[Royal Rapier]]: A selectable weapon in the first, and Highwayman's subweapon in the second.
* [[Samurai]]: The majority of the playable cast.
** [[Ronin]]: Matsumushi.
* [[Secret Character]]: Katze (both games) and Tsubame (second only). The second also has two nameless kabuki-themed characters to unlock.
* [[Shows Damage]]: In the story mode, after each fight, areas that were injured will be if you continue after being killed, areas injured prior to your defeat will be bloodied or bandaged.
* [[Single-Stroke Battle]]: A very possible scenario in any battle if one can get in a well-placed clean strike on the enemy. See [[One-Hit Kill]], above.
* [[Spiritual Successor]]: The ''[[Kengo]]'' series of games for the [[PlayStation 2]].
* [[Stance System]]: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[Iaijitsu Practitioner|sheathed]] and [[Dual-Wielding]].
* [[Subsystem Damage]]: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* [[Too Good to Last]]: Thanks to [[Executive Meddling]], there will be no ''Bushido Blade 3''.
* [[True Companions]]: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their ''Bushido Blade 2'' endings.
* [[Wouldn't Hit a Girl]]: Black Lotus is clearly distraught with having to kill female combatants.
 
 
== Bushido Blade ==
* [[Awesome but Impractical]] / [[Joke Item]]: The sledgehammer is a good weapon to use for incapacitating your enemies, but good luck actually killing anyone with it. Since it's not a bladed weapon, you can't get away with simply slashing or stabbing them. The game treats blunt attacks as non-lethal hits for the most part, so only a very specific blow to the enemy's head will actually kill them.
* [[Driven to Suicide]]: Black Lotus in his ending.
* [[Drop the Hammer]]: The sledgehammer, which was only available in the first game.
* [[Guide Dang It]]: The gettingGetting the best ending in the first game seems Nintendo Hard because of the stringent [[Honor Before Reason|honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: {{spoiler|You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them.}}.
** There is a "clue" in the explanation for the story mode: {{spoiler|the premise of the story mode is that your character is trying to escape, and the other characters — your friends — have been sent to assassinate you. So the logic seems to be that you get the best ending by ''actually escaping'', while sticking around to kill all your friends is dishonorable.}}. But while there's some sense to be made, it's still a major case of this trope.
* [[Honor Before Reason]]: It's a ''gameplay element'' in the form of the Bushido Code. Acting dishonorably results in a [[Nonstandard Game Over]].
* [[The Man Behind the Man]]: Kindachi is hinted to be the one behind the [[Big Bad]]'s [[Face Heel Turn]].
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* [[Old Master]]: Utsusemi, the oldest Narukagami-side character at 56, is the master for both Red Shadow and Tatsumi (as well as [[Mr. Exposition]] in the latter's case) and was the former leader of Kage before Hanzaki.
* [[Parental Substitute]]: Gengoro to Kaun, Utsusemi to Tatsumi.
* [[Press X to Die]]: In both games, there's the option to surrender by pressing Select. In the first game, you need to wait for your foe to finish you off;, while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in).
* [[Promoted to Unlockable]]: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.
* [[Resignations Not Accepted]]: The Kage works with this code in the first game, which is what sets things into motion.
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* [[Genki Girl]]: Jo.
* [[Iaijitsu Practitioner]]: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel.
* [[I Cannot Self-Terminate]]: In the second game's ending for both Kannuki and Mikado, {{spoiler|Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death.}}.
* [[Island Base]]: The Shainto's HQ.
* [[Luke, I Am Your Father]]: {{spoiler|Tatsumi}}, the Shainto leader Hiragi Taina is your father!
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* [[Risk-Style Map]]: The story mode has one.
* [[The Rival]]: Hongou considers Tatsumi his rival after his defeat in the first game. Utamaru seems to consider Kaun his rival, even though they are on the same side.
* [[Seppuku]]: You can end a fight by giving up; this causes your character to commit seppuku. See [[Press X to Die]], above.
* [[She's a Man In Japan]]: Inverted case with Chihiro, who is clearly female in the Japanese script, but was given a male dub-actor and is referred to as a male with pronouns consistently in the English version.
* [[Shout-Out]]: Jo takes her [[Victory Pose]] from Cloud in ''[[Final Fantasy VII]]''.
* [[The Siege]]: In the story mode, Shainto's forces has sprung an attack on the Narukagami's HQ believing their forces are reduced after the first game's ordeal.
* [[The Stoic]]: Kaun.
* [[Teleport Spam]]: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
* [[Throwing Your Sword Always Works]]: Certain characters have a sword subweapon that can be thrown and, on clean shots, [[One-Hit Kill|One Hit Killing]] the enemy.
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