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Fallout 3: Difference between revisions

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* [[All Crimes Are Equal]]: No matter if you murder somebody or steal a bottle of Nuka-Cola, any crime you commit in this world is punishable by death.
* [[All There in the Manual]]: Quite a bit of background information for the Capital Wasteland is included in the Fallout 3 Official Game Guide.
* [[Exclusively Evil]]: All the raiders are homicidally insane, drug-crazed loonies who live in shelters with human remains used as decoration. Text logs and messages suggest them to be capable of reasoning, but gameplay-wise all they ever do is [[Suicidal Overconfidence|attack anything and everything regardless of consequences]].
* [[Always Over the Shoulder]]: When in third person.
* [[Always Save the Girl]]: During "Escape!" the Lone Wanderer has several chances to do this with Amata. They can refuse the pistol she offers so that she can use it to protect herself, tell her father that if he lays anything hand on her again, he ''will regret it'', kill guards who attempt to attack her in the Vault Entrance, and finally offer to take her with you into the Wasteland.
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* [[Anal Probing]]: The ''Mothership Zeta'' DLC sees the [[Player Character]] abducted on board a spaceship and probed.
* [[Another Man's Terror]]: One vault in ''Fallout 3'' will put the PC through a lot of this.
* [[Anticlimax Boss]]: {{spoiler|The Enclave's Autumn, Eden, and Sigma Squad}}, ''Mothership Zeta's'' Captain, ''Point Lookout's'' Professor Calvert. All are weaker than or fight by proxy using types of [[Mooks]] you've killed hundreds of by the time they decide to show up.
* [[Anti-Mutiny]]: The East Coast Brotherhood of Steel decided to work to eradicate the East Coast variant of Super Mutants, instead of solely pursuing technology. The West Coast (the leaders) allowed this, but subsequently refused them supplies, back-up, or other tech, and a group of Brotherhood members left to form the Outcasts, which stay true to the original BoS. They're not evil, just rude, elitist jerks.
* [[Apocalyptic Log]]: The computer entries of vault residents. Also the holotapes found in Lamplight Caverns of a schoolteacher and her students trapped in a cave after the bombs fell, and after she is gone, the tapes of the first kid elected mayor of Little Lamplight. Nancy Croydon's logs outside Germantown Police HQ.
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** Talon Company vs the Super Mutants. The two factions can often be found engaged in turf wars over the downtown ruins.
*** Well, they may not be fighting turf wars. Talon Company may be waging a defensive war. After all, would you want all your mercs being killed by big yellow monsters who are so inarticulate that their most well known line is "Hurry up and die! I'm hungry!"?
* [[Exclusively Evil]]: All the raiders are homicidally insane, drug-crazed loonies who live in shelters with human remains used as decoration. Text logs and messages suggest them to be capable of reasoning, but gameplay-wise all they ever do is [[Suicidal Overconfidence|attack anything and everything regardless of consequences]].
* [[Expansion Pack]]: Several, including one that changes a much-reviled element of the ending.
* [[Explosive Leash]]: The Paradise Falls slave collars.
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