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Gone Horribly Wrong: Difference between revisions

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* Happens every now and then in the backstory of ''[[Warhammer 40,000]]''. Not infrequently, the result is the Imperium destroying the planet where it has gone wrong.
** Someone asked along the line why, 40,000 years in the future, the Imperium seems to not have any robots at all, at most an automated defense array or like that. Because, tens of thousands of years in "the past", they DID have robots all over the galaxy.. Until they [[Turned Against Their Masters|decided they didn't want to be slaves any more]] and started a war that almost decimated the human race. Thus started a ban that, millenia later, has been incorporated as sacred law into the tech-worshiping religion of the Mechanicum. That's basically the [[Crapsack World|best case scenario]] when something goes wrong here.
** The Tau being a [[Naive Newcomer|naive young species]], they inevitably had to taste this now and then. The big one was Fourth Sphere of Expansion (in 8th Edition era). Eventually they fed up with their "shallow" Warp travel being much slower than that of the backward superstitious Humans, reverse-engineered Warp drives from captured Imperial ships and built something similarly powerful. Presumably, the first prototypes were tested one by one, and everything checked out. Then they built hundreds of these, tried to move a whole colonisation fleet, and discovered first-hand why the Imperium's deep paranoia toward anything in any way Warp related is, in fact, a barely sufficient level of caution. The first translations close to each other opened a huge Warp vortex, which the rest of the fleet failed to dodge. Then it turned out that while "deeper" warp translation can still be used for calculated jumps at very short range (at least when the "weather" out there is not particularly bad), being swept in a "mild" Warp disturbance and tumbling through daemon-infested depths of Empyrean without benefit of a Warp Guide is another matter entirely. And that everyone who aren't Blanks or "small souls" like the Tau tend to go a bit crazy out there. While encounters with [[Legions of Hell|the locals]] become more frequent and dangerous. Since at this point there wasn't much space left for the situation to go more Horribly Wrong without them all being eaten alive, it [[Gone Horribly Right]] for a change. Which in 40k is not as bad as Horribly Wrong, but still impressively, well, ''horrible''.
* Happens ''all the time'' in ''[[Ravenloft]]'', where [[Things Man Was Not Meant to Know]] seem to be a required course in any university science program.
* Any given mission in ''[[Paranoia (game)|Paranoia]]'' will inevitably go horribly wrong, as will all the experimental gadgets. In fact in Alpha Complex getting a new pair of boots can go horribly wrong.
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