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Organ Drops: Difference between revisions

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* In ''[[Ōkami|Okami]]'', the horns of slain demons can be collected and used as currency in certain stores. In the sequel ''[[Ōkamiden|Okamiden]]'', this is changed to the bones, skin, and livers of the demons, which are used to upgrade your weapons.
* In ''[[Contact (video game)|Contact]],'' there are five kinds of base "meat," and almost every kind of organic enemy will drop one of the five (especially if you use the eviscerating skill Gut on it, which highly ups the chance of Organ Drops). All friendly animals drop generic Meat, all enemy animals drop generic Wild Game, all flying animals drop ''Chicken,'' bugs drop Mystery Meat, and undead things drop Rotten Meat. Some enemies will drop Eggs if they're Gutted, which has its own weird implications. And then it's possible to use Gut on [[Extreme Omnivore|inorganic enemies...]]
* [[Deconstructed]] in ''[[Red Dead Redemption]]'': You can harvest useful body parts from killed animals, like coyote skins, but only by whipping out your knife and [[Camera Abuse|messily]] ([[Gory Discretion Shot|but blessedly offscreen]]) butchering the carcass. The value of the resulting trophy depends on your Survival skill, so it's worth more the better a butcher/skinner you are. Still, once you ''do'' skin and slaughter it, you just have to stuff the meat and hide in your inventory, something that would change...
** ''...because the sequel [[RedDefied DeadTrope| RedemptionDefies]]'' plays thisthe Trope straight if you want to hunt game animals for meat and hides; the sequel, however, Defies it, and might actually show players why an [[Acceptable Break from Reality]] in a video game isn’t such a bad thing. Hunting is very realistic in ''[[Red Dead Redemption 2]]''. First off, despite what environmentalists would have you believe, shooting at a deer or moose isn’t as easy as shooting at a human. Sure, they don’t shoot back, but they tend to bolt if they catch whiff of human-scent. To avoid this, you need to buy cover-scent lotion from the general store. Then, you need to use a bow, a knife, or a low-caliber gun to bring the game down, or you’ll damage the pelt. Even then, even if your Survival skill is very high, the animal’s pelt may be poor quality to begin with (maybe it has mange or something) and be worthless. Then you actually have to skin it, whichwhere it's much like the first game, but ''not'' done off-camera, so unless you’ve actually had experience with hunting in reality, isit's downright disgusting to watch. Once you have the pelt, you can sell the carcass to a butcher (usually for about $3.00, which barely covers the cost of the aforementioned lotion) or donate it to your camp, so long as you have a horse that can carry it back to town without it falling off or rotting during the trip (forget about more than one carcass at a time) and once you manage to do that, both you and the horse are covered with blood and attracting predators; don't forget, this is 1907, a time where a hotel room that includes a hot bath isn’t cheap. All in all, the realistic approach isn't as pleasant.
* ''[[Monster Girl Quest Paradox]]'' has this despite every single enemy being sapient and defeated non-lethally. The organs (which include things like tails) can also be stolen or given freely by enemies. Apparently, these organs are shed naturally, which allows them to be obtained without inflicting significant-and-probably-lethal trauma.
* Boss monsters in ''[[Godville]]'' usually leave behind at least one artifact which came from their bodies, ranging from skins to fillets.
 
* ''[[Red Dead Redemption]]'' plays this Trope straight if you want to hunt game animals for meat and hides; the sequel, however, Defies it, and might actually show players why an [[Acceptable Break from Reality]] in a video game isn’t such a bad thing. Hunting is very realistic in ''[[Red Dead Redemption 2]]''. First off, despite what environmentalists would have you believe, shooting at a deer or moose isn’t as easy as shooting at a human. Sure, they don’t shoot back, but they tend to bolt if they catch whiff of human-scent. To avoid this, you need to buy cover-scent lotion from the general store. Then, you need to use a bow, a knife, or a low-caliber gun to bring the game down, or you’ll damage the pelt. Even then, the animal’s pelt may be poor quality to begin with (maybe it has mange or something) and be worthless. Then you actually have to skin it, which unless you’ve actually had experience with hunting in reality, is downright disgusting to watch. Once you have the pelt, you can sell the carcass to a butcher (usually for about $3.00, which barely covers the cost of the aforementioned lotion) or donate it to your camp, so long as you have a horse that can carry it back to town without it falling off or rotting during the trip (forget about more than one carcass at a time) and once you manage to do that, both you and the horse are covered with blood and attracting predators; don't forget, this is 1907, a time where a hotel room that includes a hot bath isn’t cheap. All in all, the realistic approach isn't as pleasant.
 
== Tabletop Games ==
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