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Double Dragon: Difference between revisions

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* [[Ascended Meme]]: "Bimmy", a misspelling of Billy's name in the 2-player intro to ''Double Dragon III: The Sacred Stones'' (NES), is reused in ''Double Dragon Neon'' as a pair of Abobo-sized mutant clones of the Lee Bros. named "Bimmy and Jammy": they also have the [[Boss Subtitles|Boss Subtitle]] "Mistranslated Mutants" to make it even more obvious.
* [[Asian Rune Chant]]: When Amon from the Neo-Geo [[Fighting Game]] is performing his super move.
* [[Asskicking Equals Authority]]: Duke and The Mysterious Warrior (Raymond in ''Double Dragon Advance'').
* [[Ass Kicks You]]: Marian in the Neo-Geo fighting game.
* [[Attack Reflector]]: In the SNES game, hitting a knife will launch it back towards the enemy.
* [[Back from the Dead]]: {{spoiler|Marian in the NES ''Double Dragon II''}}.
* [[Badass in a Nice Suit]]: [[The Men in Black|The Steves]] in ''Double Dragon Advance''.
* [[Badass Mustache]]: Abobo's in-game sprite sported a horseshoe mustache in the original game. The character illustrations for the NES version gave Abobo a clean-shaved look though, giving him an appearance similar to [[God of War (series)|Kratos]] or [[Street Fighter|Sagat]].
* [[Bald of Evil]]: Abobo in the original game.
* [[Barrier-Busting Blow]]: Abobos and Burnovs punch through walls. The Lee Brothers themselves do this in the intro of PC-Engine version of ''Double Dragon II''.
* [[Batter Up]]: Whenever anyone uses a baseball bat, they always swing for the fences.
* [[Battle Boomerang]]: In the SNES game.
* [[Big Applesauce]]
* [[Blond Guys Are Evil]]: Duke from ''Super Double Dragon'', and {{spoiler|Jimmy}} in the NES original.
* [[Boomerang Comeback]]: Possible in ''Return of Double Dragon''.
* [[Boss Rush]]: Most of the games have a boss rush before the final boss shows up.
* [[Bottomless Magazines]]: Machine Gun Willy.
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** Jimmy Lee in the first NES game, who not only serves as the new final boss, but essentially replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the boss who uses all of the player's moves.
** Abore in the second NES game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
* [[Conservation of Ninjutsu]]: The twin ninjas from ''Double Dragon II'' and Ranzou from ''Double Dragon III'' are bosses (the latter becomes a playable character). Ranzou's minions are fodder.
* [[Counter Attack]]: The SNES game features an armlock move that allows the player to grab an enemy's arm by blocking his punches and then use the opportunity for multiple punches and kicks or a throw (which only works on some enemies). The Chen brothers can do the same to the player's kicks, while Duke can counter the armlock. In ''Double Dragon Advance'', this returns in form of nerfed catch and throw combo.
* [[Covers Always Lie]]:
** The promotional illustration for ''Double Dragon II: The Revenge'' (as seen above) shows Marian alive despite being killed in the beginning of the game ({{spoiler|the happy ending where Marian is brought back to life was not in the arcade version and was only added in the NES version}}). Even stranger is the fact that the artwork shows Marian embracing the Lee brother in red, when her boyfriend is established to be Billy, the Lee brother in blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
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* [[Damn You, Muscle Memory!]]:
** All versions of ''Double Dragon II'' use a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''. This takes awhile to get used to players more accustomed to the original game, since one button does the standard punch combo and the other a back kick depending on the direction the player character is facing.
** The NES version of ''Double Dragon'' uses A+B as the command for a jump kick--... if your character has reached Level 3. Until then, A+B is just a regular jump, not an attack. Forget this bit, and you may jump right into a bad guy's punches.
* [[Damsel in Distress]]: Marian in the first game, where [[Save the Princess|the objective was to rescue her]]. She's worse-off in the second game, where she's [[Disposable Woman|killed-off instead]], {{spoiler|although [[Back from the Dead|she does return to life]] in the [[Spared by the Adaptation|NES version]]}}. The English localization of the third NES game even changed the script in order to make it seem as if Marian was kidnapped once again and ends up being possessed by an evil spirit (even though she never appears in the cut-scenes and the final boss who is supposed to be her was actually a different character in the Famicom version). Averted in the Neo-Geo game based on the movie, where Marian underwent [[Xenafication]].
* [[Deadly Dodging]]: Somebody thrown a knife at you? Just step aside and let it hit the mook behind you.
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* [[Dragons Up the Yin-Yang]]: The video games included gratuitous dragons in promotional imagery. The cartoon and film adaptations added various gratuitous dragon-themed accessories, such as masks, tattoos and medallions.
* [[Drunken Boxing]]: Cheng-Fu from the Neo-Geo fighting game.
* [[Dual-Wielding]]: Chin Taimei with the sticks in ''Double Dragon II'', Baker with the swords in ''Return of Double Dragon''.
* [[Dual Boss]]: Quite a few examples.
** The twin Abobos in the first game (in both, the arcade and NES version).
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* [[Dual Tonfas]]: Rebbecca from the Neo-Geo fighting game wields these.
* [[Dumb Muscle]]: Abobo, especially in the ''Battletoads & Double Dragon'' crossover.
* [[Dummied Out]]:
* [[Dummied Out]]:* The cutscenes in ''Return of Double Dragon'' were never fully implemented, but some of the assets that were meant to be used (such as closeups of the Lee brothers and bosses) are still present in the game's data (most of it is compressed and only viewable through save state hacking though).
** The Ninja and Migiude enemies from the second NES game were also supposed to appear in the PC-Engine version, but they were cut out from the main game. Their sprites (with full animation frames) are still viewable through a hidden sprite viewer mode, along with Bolo (who is listed in the manual, but it's actually his head-swap Oharra from the arcade version who appears in the game).
* [[Easily Forgiven]]: In the third NES game, Chin forgets about the Lee brothers killing his brother in the previous game after losing to them.
* [[Easy Mode Mockery]]: The NES version of ''Double Dragon II'', which only allows the full set of stages to be play on the hardest difficulty. The PC-Engine version gives different endings instead.
* [[Eighties Hair]]
* [[Elevator Action Sequence]]: ''Return of Double Dragon'' has one, as does the PC-Engine version of ''Double Dragon II''.
* [[Epic Flail]]: Lindas from ''Double Dragon II'' use these and Ropers use something that looks like a flail boomerang in the NES version. If the game has a nunchaku, then it's usually the most powerful weapon.
* [[Everything's Better with Spinning]]: The Cyclone Kick.
* [[Evil Counterpart]]: Chen Ron-Fu and Chen Ron-Pyo, the Double Dragons from Chinatown in ''Super Double Dragon'', as well as their [[Expy|expies]], Hong and Wong, the Two Tigers from ''Double Dragon Advance''.
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* [[Expy]]:
** [https://web.archive.org/web/20130327235428/http://www.gamengai.com/bn_inf.php?id=512 The character illustrations] drawn for the first Famicom/NES game makes Billy and Jimmy Lee look like clones of [[Fist of the North Star|Kenshiro and Raoh]]. While Billy was depicted more or less the same way in subsequent games, Jimmy's resemblance to Raoh was toned down considerably [https://web.archive.org/web/20130327235143/http://www.gamengai.com/bn_inf.php?id=513 after the first game].
** Chin Taimei from the first NES game resembles the Karate Fighter from ''Mat Mania'', a Technos-developed wrestling game, while Abore in the arcade version of ''Double Dragon II'' seems to be based on André the Giant from the ''WWF Superstars'' arcade game also developed by Technos.
* [[Fastball Special]]: In the third NES game, both of the Lee brothers and some of the enemy grunts can perform a Triangle Jump Kick where one character jumps unto his partner. The partner proceeds to launch the first character, who then performs a flying jump kick.
* [[Fat Bastard]]: Burnov in ''Double Dragon II'', and McGuire in ''Super Double Dragon''.
* [[Faux Action Girl]]: Marian, if we are to believe the back-story given in the original game's official soundtrack and some of the console versions, was formerly an assistant instructor in Billy and Jimmy's old dojo. Seeing how she goes down with only one punch to the gut in the opening of the original game without putting much a fight, her qualifications for such a job are debatable. Her Neo-Geo incarnation, on the other hand, does have actual fighting skills.
* [[Fingerless Gloves]]: The "right arm" thugs who appear only in the second NES game sported them.
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* [[Good Bad Translation]]: The third NES game, while technically not a translation (since it uses an entirely different script from its Famicom counterpart than changes the plot), somehow manages to screw up the spelling of Billy's name as "Bimmy" in the opening of the 2-Players Mode, which has become something of a meme. Strangely, his name is spelled correctly in the single-player version of the opening.
* [[The Great Politics Mess-Up]]: The back-story for the earlier games establishes that the reason why gangs have taken over New York is because of a nuclear war that occurred in [[Exty Years From Now|199X]], just like ''[[Fist of the North Star]]''.
** The PC-Engine version of ''Double Dragon II'', released in 1993, establishes that despite the end of the Cold War someone still launched a nuke, starting a war.
** The manual for ''Double Dragon Advance'' implies that the nuclear war occurred due to [[The War on Terror]].
* [[Grenade Hot Potato]]
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* [[Improvised Weapon]]
* [[Inconveniently-Placed Conveyor Belt]]
* [[Kamehame Hadoken]]: The evil clones from ''Double Dragon II'' throw these at sufficient distance. The Lee Brothers can do this in the Neo-Geo [[Fighting Game]].
* [[Kick Them While They Are Down]]:
** The NES version of the first game took a cue from ''[[Kunio-Kun|Renegade]]'' and added a Sit-on Punch to Billy's attack repertoire, allowing him to pin down fallen enemy grunts and punch them while they're down.
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** Both of the above moves were added to the GBA version.
* [[Lady in Red]]: Marian.
* [[Launcher Move]]: Some moves in ''Double Dragon Advance'', most notably the Hyper Uppercut, which can be followed by the Hyper Knee.
* [[Let's You and Him Fight]]: After defeating the final boss in the first arcade game, Billy and Jimmy must fight ''to the death'' to see who wins the heart of Marian.
* [[Level Grinding]]: The level-up system in the first NES game awards players experience points based on the attacks they land on a foe. As a result, it's easy to leech off experience points by attacking an enemy without knocking him to the ground, since enemies only die when they fall to the ground. If you're really patient, you can earn the entire set of techniques in the first level in this fashion.
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* [[Ninja]]: The nameless ninjas from the NES ''Double Dragon II'', Yagyu Ranzou and his minions from ''Double Dragon III'', and Amon from the [[Neo Geo]] [[Fighting Game]].
* [[Nintendo Hard]]: The third NES game is ridiculously hard due to having slower basic attacks and no lives system (although the additional characters obtained by the player in later stages serve a similar purpose). The other two NES games could qualify as well, as both of them have some very unforgiving platforming segments in the later stages. In addition, you have a very limited number of lives without much of an opportunity to collect more, and there are no continues (at least not without inputting a cheat that changes after every third stage).
* [[No Celebrities Were Harmed]]: The Abobo head-swap in the first arcade game bear a more than mild resemblance to [[Mr. T]], while Abore in the arcade version of ''Double Dragon II'' wears a pair of sunglasses with glowing red eyes underneath them that makes him look like a [[Terminator]]-clone.
* [[No Ending]]: The American version of ''Super Double Dragon'' gets at least an [[A Winner Is You|text only epilogue]], but the Japanese release goes straight from the final boss to the credits.<ref>The extra levels are a good tradeoff though.</ref>
* [[No Name Given]]:
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* [[Nonstandard Game Over]]: If the battle between Billy and Jimmy for the heart of Marian ends in a [[Double KO]] (say, if both brother's fall into the spike pit below), the game returns back to the title screen with no fanfare whatsoever.
* [[Obvious Beta]]: ''Super Double Dragon''. Even the [[Bad Export for You|more complete Japanese version]] (''Return of Double Dragon'') was clearly rushed for release. The second half of Mission 7, absent from the US version, is very unfinished (e.g. [[Bottomless Pits]] you can't fall into, stairs you have to jump up). Other things [[Dummied Out]] of both versions include the proposed true [[Final Boss]] battle with Duke's shadow, the [[Conveyor Belt O' Doom]] in the airport baggage claim that would lead to a [[Bottomless Pit]], the warehouse section of Mission 5, and the collapsing bridge at the end of Mission 6. Many music tracks were left unused (a few which can still be heard in the Japanese version's sound test), and Marian, who is mentioned in the manual and shown in two pieces of artwork, never actually appears in the game (she would've been a policewoman like her comic and cartoon counterparts).
* [[One Steve Limit]]:
* [[One Steve Limit]]:* The names "Billy", "Willy" and "Williams" are all variants of the name "William" (although to be fair, "Williams" is technically a surname).
** The arcade version of ''Double Dragon 3'' has a "Jim" as the first boss (not to be confused with the heroic Jimmy Lee), and a "Li" as the second boss (who is unrelated to the Lee Brothers). Then there's two unrelated characters named S'''o'''nny and S'''u'''nny.
* [[Original Generation]]: The Neo-Geo version gave many original characters that's never been in any other [[Double Dragon]] games, which includes [[Ninja|Amon]] (who might at least be based on Ranzou), [[Eagle Land|Dulton]], [[Action Girl|Rebecca]], [[Drunken Master|Cheng-Fu]] and [[Scary Black Man|Eddie]]. They don't even appear in the movie.
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* [[Recurring Riff]]: The main theme.
* [[Reformulated Game]]: All three of the NES games and the first Game Boy game.
* [[Revised Ending]]: {{spoiler|Marian stays dead in the original arcade version of ''Double Dragon II'', while in the NES version, she lives}}.
* [[Ring Out Boss]]: Most of the boss fights have a convenient [[Bottomless Pits]] nearby to chuck the boss in.
* [[Sdrawkcab Name]]: The final boss in the NES version of ''Double Dragon III'' is called Queen Noiram ({{spoiler|who is actually a brainwashed Marion}}). Averted in the other versions (including the Famicom one), when she is actually a revived Cleopatra.
* [[Sequel Difficulty Spike]]: The arcade version of ''Double Dragon II'' has more powerful bosses than the first game, only partial health recovery between stages (as opposed to full health recovery like in the first game), and no bonus lives (you're stuck with what you start with). Moreover, the game's time limit is adjustable, and the default settings has the game on the second fastest time limit with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
** The NES version of the third game is also considerably harder than the previous installments at first due to the omission of a lives system. If the player dies in the first two stages, the game ends. However, the additional playable characters introduced in the later stages serve as extra lives on their own, and the player gets a single continue for the final two stages.
* [[Sequence Breaking]]: In the final area of the first [[Arcade Game]], Willy watches on from the balcony and will come down once the Lee brothers have beaten enough mooks. You can bring him down earlier by intentionally letting Abobo throw you up the balcony and knock him down.
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* [[Shotoclone]]: The Lee Brothers in the Neo-Geo [[Fighting Game]].
* [[Shoulders of Doom]]: Many enemies sport these.
* [[Shout-Out]]:
* [[Shout-Out]]:* The red sports car inside Billy and Jimmy's garage in the original arcade game is the same one from the laserdisc arcade game ''Road Blaster'' (a.k.a. ''[[Market-Based Title|Road Avenger]]''), an earlier game by ''Double Dragon'' creator Yoshihisa Kishimoto.
** A billboard in Mission 1 features an advertisement for ''Nekketsu Kōha Kunio-kun'', the Japanese version of ''Renegade'' and predecessor of ''[[River City Ransom]]''.
** The second arcade game replaces the sports car inside Billy and Jimmy's garage with the helicopter from ''Cobra Command'', another laserdisc game also directed by Yoshihisa Kishimoto.
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** In the second game, there's an Abobo-like [[Giant Mook]] named Bolo, a reference to Bolo Yeung (who played one of Mr. Han's two henchmen in ''Enter the Dragon''). The arcade version even has a head-swapped variant of Bolo who was given the name of "Oharra" in the Mega Drive port (Mr. Han's other henchman).
** ''Sō-setsu-ken'', the fictional martial art style of the Lee brothers, is named after Bruce Lee's self-developed style called ''Jeet Kune Do'' (''Sekkedō'' in Japanese). Whereas ''Jeet Kune Do'' is the "Way of the Intercepting Fist", ''Sō-setsu-ken'' means "Fist of Twin Interception".
** In the third arcade game, the Lee brothers are joined by the Oyama, Chin, and Urquidez brothers, named after Mas Oyama, Jackie Chan, and Benny Urquidez in that order.<ref> "Chin" is the Japanese pronunciation of Jackie Chan's Chinese surname.</ref>
** The second boss in the arcade version of ''Double Dragon 3'' is named Li Chenglong, a combination of [[Bruce Lee]]'s surname and Jackie Chan's Chinese stage name (Cheng Long).
* [[Shovel Strike]]: In the second arcade game.
* [[Sibling Team]]: Billy and Jimmy Lee.
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* [[Side View]]: Some of the stages and areas in the NES games are set from a side-view perspective and don't feature depth movement. They usually involved platform-jumping in some capacity like the cavern areas in Mission 3 of the first NES game or Mansion of Terror in the second. The Game Boy version also switches to a side-view in some areas.
* [[Simple Staff]]: The staff in the SNES game.
* [[Sinister Shades]]: Abore in the arcade and PC-Engine version of ''Double Dragon II'', Carlem in the SNES game, and the Agent Smith-rendition of Steve in ''Double Dragon Advance''.
* [[Spared by the Adaptation]]: {{spoiler|Marian, who was [[Killed Off for Real]] in the second arcade game, [[Back from the Dead|gets better]] in its NES (and later PC-Engine) adaptation}}.
* [[Spell My Name with an "S"]]:
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* [[Spiritual Successor]]: ''Rage of the Dragons'' was intended to actually be a sequel to the previous Neo-Geo game, but because Evoga (the developers) were unable to secure the rights to the ''Double Dragon'' franchise, the game is instead a loose [[Homage]], starring brothers Billy and Jimmy Lewis instead of Lee, plus an Abobo-like sub-boss named Abubo.
** ''Double Dragon'' itself was a spiritual successor to ''Renegade''.
* [[Stalked by the Bell]]: In the arcade games, first NES game and ''Double Dragon Advance''.
* [[Stuff Blowing Up]]: Various explosives for everyone to throw at someone they don't like.
* [[Stuffed in The Fridge]]: The second arcade game begins exactly the same way as the first game... Only instead of being kidnapped, Marian is gunned down to death by Machine Gun Willy. Ouch!
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* [[Suplex Finisher]]: The Lee Brothers got a German Suplex in their moveset in the third arcade game.
* [[Team Shot]]: The ending of the third arcade game ends with a group shot of Billy and Jimmy, along with three of their allies (Chin, Oyama and Urquidez). The same art was actually used as the basis for the cover illustration of the Famicom version, only with Oyama and Urquidez replaced with Yagyu.
* [[Temple of Doom]]: The final stages of ''Double Dragon I'' and ''Double Dragon II''. The NES version of the latter had a more literal [[Temple of Doom]].
* [[Theme Music Power-Up]]: The final battle in the original arcade game (and in some of its ports and remakes) uses the title theme as background music, as does ''Return of Double Dragon'' (the Japanese version of ''Super Double Dragon''). Once the final boss of the second NES game is low on health, the creepy theme is replaced by a more epic theme.
* [[There Was a Door]]: Abobo and Burnov do this several times in the first two games.
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