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Dance Dance Revolution: Difference between revisions

Moved YMMV tropes and Trivia tropes to their respectable pages.
(Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9))
(Moved YMMV tropes and Trivia tropes to their respectable pages.)
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* [[The Immodest Orgasm]]: A few songs, such as "Oh Nick Please Not So Quick", "Sexy Planet", and "INSERTiON", have sounds [[What Do You Mean It's Not for Kids?|you would not expect from a dancing game...]]
** [[Bowdlerization]]: Some songs that do this, such as "The Earth Light" and "Injection of Love" had these sound effects removed before being used outside of Japan. Ironically, the clean instrumental version of "Injection of Love" was the first to appear anywhere, in America's ''Extreme 2'', whereas the explicit English version (Titled "Injection of Love(e)") was in Japan's ''Str!ke''. "After The Game (Of Love)" also had its lyrics removed in its US appearances.
* [[Incredibly Lame Pun]]: In the Japanese arcade release of X, there is a ranking course consisting of the songs "1998", "Dance Dance Revolution", "Will", and "Flourish" in that order.
* [[Interface Screw]]: The speed, boost, visibility (Hidden, Sudden, and Stealth), and other modifiers.
** Inverted in DDR X. The player is able to have his or her side of the field darkened to see the arrows better.
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* [[Multi Platform]]: Averted in a way in America until the Hottest Party 3 sequel, as each console got its own separate game yearly. PlayStation versions were aligned with the arcade mixes, the Wii had the party play and gimmick-based Hottest Party series, and the [[Xbox]]/[[Xbox 360]] versions (Ultramix and Universe) had a more diverse song selection, and often contained songs that appeased North American fans. When Hottest Party 3 came along, they tried hard to make all the versions have pretty much the same content, but they still had different features and engines.
* [[Non Indicative Difficulty]]: The Challenge/Oni charts indicate that they're a harder difficulty than Expert/Heavy, yet for many songs they are slightly to significantly easier.
* [[No Budget]]: Betson by far. Since SuperNOVA, cabinets have been built on a [http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]. The cabinet problem got even worse on X; while Asia got extremely nice new cabinet design and the ability to retrofit old cabinets for the game, everyone else ''had'' to buy a new cabinet. Even worse, the new cabinets were [http://www.youtube.com/watch?v=ITb6lzoy1Zw built to be as cheap as possible], and suffered from numerous problems with the pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'' for gods sake!) and lag issues with the monitor. Some of these issues seemed to have been rectified upon the release of X2, although there are still reported issues.
* [[Nostalgia Level]]: Dance Dance Revolution's Challenge steps feature bits and pieces of some of the more popular song's steps sprinkled throughout. Also, Paranoia Max (SMM Special), features a lot of patterns from its predecessors, [[That One Boss|even though most of them are going at double speed.]]
* [[Obvious Beta]]: ''Dance Dance Revolution Freedom'' for the iOS. It still uses the same GUI from DDR X, and all the songs are [[Game Breaking Bug|horribly stepped and synced]]. [[It Got Worse|Even worse, DDR S and S+ were removed from the iTunes Store upon its release]] (S was re-posted shortly afterwards, however).
* [[Oddly-Named Sequel 2: Electric Boogaloo]]: After three ''Hottest Party'' games on the Wii, the next release on the system and the [[Play Station 3]] was just called ''Dance Dance Revolution'' in America. However, the ''Hottest Party'' name is kept in Europe, and the [[Play Station 3]] version was renamed "Dance Dance Revolution: New Moves" (as a [[Stealth Pun]] relating to its [[PlayStation]] Move compatibility)
* [[Old Shame]]: Naoki Maeda really regrets 'LET THEM MOVE' (song from 2ndMIX). The song has since become unavailable in Arcade and Console versions for years.
** Unfortunately for Naoki, although the song disappeared from the main game modes, home version developers had a habit of using it as a tutorial song. It kept appearing in Lesson Mode well into the [[PlayStation 2]] era.
* [[Pac-Man Fever]]: Indeed, this game is well-known enough to be constantly in shows, expy or not.
** Averted in the film ''Yes Man'', where Jim Carrey's character plays ''Hana Ranman [[Flowers]]'' on a SuperNOVA cabinet. Despite moving around a bit more than most players would, he actually performs the steps correctly, crossovers and all. Carrey was trained by an expert DDR player just for this scene.
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** From ''DDRMAX'' onwards, your grade is determined by a hidden "dance point" system, which came to set the standard for evaluating accuracy. And from ''DDR SuperNOVA'' onwards, the on-screen score is essentially the percentage of your dance points vs. maximum dance points mulitplied by some power of ten.
*** With SuperNOVA onwards, Almosts and Boos don't hurt your score NEARLY as much as in Extreme and earlier (they get zero points instead of -4 and -8) although they still take away health. In SuperNOVA 2 you can actually get a AAA with a miss! To counter-act this oddity, SN2 was also the first version to recognize Full Great/Perfect/Marvelous combos on the results screen.
* [[Self-Imposed Challenge]]: The Double mode, or using modifiers to make the game harder.
** Don't forget ''performance'' (or freestyle) players who actually dance, do kneedrops, and flips.
** Not to mention those who try an [[Do Well, But Not Perfect|all-great]] run!
** [[Up to Eleven|Try it with a "battery" lifebar]].
*** No, even better, [[One-Hit-Point Wonder|Hazard Mode]]!
** [[Nintendo Hard|Stealth + Shuffle]], go!
* [[Sequel Escalation]]: Originally, the difficulty ratings went from 1-8 footprints. 3rd Mix added 9's. DDRMAX added MAX 300, the first 10. Then came MaxX Unlimited, The Legend of MAX and Paranoia Survivor MAX, Fascination MAXX and Fascination -eternal love mix-, Pluto / Pluto Relinquish and Dead End Groove Radar Special... each of which would one-up the hardest songs in the previous installment.
** This progression broke the original rating scheme. MAX 300 and Fascination MAXX are nowhere near the same difficulty, but both were rated a 10 until the scale was extended to 20 and all the songs were re-rated.
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*** And the song itself is based on Konami's old "Walking Logo" [[Vanity Plate]]. Compare: [http://www.youtube.com/watch?v=2EebUbR2wFM#t=0m08s the "chorus" of Make a Jam!,] [http://www.youtube.com/watch?v=Wt8fGE_coqY the Walking Logo.]
** The title cards for the [[Paranoia]] songs feature robots similar to [[Kraftwerk]]'s [http://www.youtube.com/watch?v=VXa9tXcMhXQ "The Robots"].
* [[So Bad It's Good/Music|So Bad It's Good: Music]]: [[Beatmania IIDX]] fans, remember "GOLD RUSH"? Well it's here, and there's not [http://www.youtube.com/watch?v=1fPAdN3B248 one], but [http://www.youtube.com/watch?v=3RXNlz3PCHU TWO] new versions tailored for DDR!
* [[Spikes of Doom|Spike Balls of Doom]]: Some of the songs before SuperNova had this in their background movies. Max 300 is one of the more infamous ones.
** The Shock arrows that are introduced in most challenge stepcharts in DDR X tend to trip people up.
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