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''Tiberian Sun'', the second installment in the series, is set in 2030. Tiberium is now spreading unchecked, forcing humanity to flee to the arctic or desert regions that can at least slow the substance's progress. As governments break down and GDI does its best to bring order from the chaos, Kane [[Not Quite Dead|reappears]] to lead a reunified and invigorated Nod into battle once more. A crashed alien spaceship and an extraterrestrial artifact called the Tacitus hint at a larger purpose behind Tiberium, but ultimately Kane's attempt to use a missile to increase Tiberium's spread is thwarted with the man's death (again). The game was followed by the ''Firestorm'' expansion, in which Nod's battle AI, CABAL, revolts and leads a cyborg uprising, forcing GDI and the remnants of Nod to unite to defeat him.
 
''Tiberium Wars'' is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwrackedstorm-wracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, ''Kane's Wrath'', introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between ''Firestorm'' and ''Tiberium Wars'', and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in ''Tiberian Sun''
 
The forth and final installment, ''Tiberian Twilight'', is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his milleniamillennia-old ambitions and the Tiberium menace ended once and for all.
 
The future of the series is uncertain, given that quite a few plot threads are left dangling in the last game. However, a browsergame called ''Command & Conquer Alliances'' set in the Tiberium-Verse has been recently announced
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{{tropelist|Besides the tropes common in all ''[[Command & Conquer]]'' games, the ''Tiberium'' saga contains examples of:}}
* [[Action Girl]]: ''Tiberian Sun'''s Umagon, Sakura and Hotwire in ''Renegade'' (and Sydney Mobius to a lesser extent), and the Nod Commando in ''Tiberium Wars''.
* [[Affably Evil]]: Kane very rarely loses his cool, and is oftentimes even affable towards GDI, whilst he is taunting them about how they [[You Can't Thwart Stage One|cannot possibly stop him]] and [[To the Pain|will all die horribly]].
* [[A.I. Is a Crapshoot]]: CABAL. Slavik seems to have been the only one aware of this, since he alone of Nod's leading officers didn't use cyborgs as personal bodyguards.
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* [[All There in the Manual]]: The novelization, game manuals, various developer blogs, in-game database entries, and official website provide information that wouldn't be revealed during the cutscenes or gameplay.
* [[Ancient Astronauts]]: {{spoiler|Kane has been on Earth for thousands of years, since "humans lived in caves and mud huts". He's been subtly and not-too-subtly guiding humanity since then and helping it advance so he can get off this rock}}.
* [[Anti-Villain]] /[[Anti-Hero]]: Kane's actions in ''Twilight'' are nearly heroic, what with working with GDI to create the Tiberium Control Network to save the planet, even if it's largely to help him complete his "Ascension." Even more bizarrely, he fully intended to show good faith to GDI in letting them have the TCN, all they had to do was not interfere with his Ascension, an act that was of zero actual harm to GDI and in fact was to their even greater benefit.
* [[Ascend to a Higher Plane of Existence]]: {{spoiler|It is debatable whether it is another plane or not but both Kane and the Brotherhood of Nod finally ascend in the end of ''Tiberian Twilight''}}.
* [[Attack Drone]] / [[Mecha-Mooks]]: The Scrin "army" (actually an escort for the mining fleet) seems to be composed of automated troops commanded by Scrin Foremen in spaceborne Motherships. All of their units and even their buildings immediately shutdown and decompose once their {{spoiler|Relay Node is destroyed}}.
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** GDI's APCs are some of the most versatile units in the game. They're dirt cheap, much stronger than the other guy's equivalent units, they tear through infantry and aircraft, they can garrison in any sort of infantry and have it shoot out from the portholes ''and'' if you mass them they're a serious problem even against ''buildings''. Add to that the ability to lay down minefields and the armor piercing ammo upgrade in ''Kane's Wrath'', and you have one of the best units in the game.
** Not so much with Nod's Reckoner APC, which is basically a high-speed deployable front-line bunker. It is, however, very useful for plowing through GDI Zone Troopers and other heavy units with its Dozer Blades, since it's much faster and durable that the Scorpion Tank. The upgraded model in ''Tiberium Twilight'' can even ''burrow''.
* [[Awesome Yet Practical]]: The GDI Disruptors from ''Tiberian Sun''. At 1300 credits a pop, they weren't too difficult to mass produce. However, each had its own [[Wave Motion Gun]] with a decent range that damaged everything in it'sits path ''except'' other disruptors. Having any other unit fight alongside these bad boys would be [[Idiot Ball|foolish]]. [[Game Breaker|But an army of them is effective against everything]]. The only weakness they have is a lack of effective air protection (but since air support is a joke in Tiberian Sun, you won't lose very many by the time they blow up the enemy's helipads).
** It carries over with the Shatterer hovertanks of ''Kane's Wrath''. They can kill almost anything on the ground, and have the added advantage of being fast about it.
* [[Badass]]: The original Commando unit is basically "Macho Man" [[Randy Savage]] with a headband and high-powered rifle, [[One-Man Army|leaving a trail of demolished buildings and slaughtered infantry in his wake]]... and [[I Am Not Left-Handed|that was left-handed]]. [[Crippling Overspecialization|Just don't ask him to deal with vehicles]]. It carries over to the other games as well; basically, there's very little that can stand against a heroic Commando in ''C&C3''... and the Black Hand can train ''two'' of them at once.
** Havoc, of course. Well, there's dozens of these throughout the series, really, so it's easier not to list them.
* [[Badass Army]]: GDI has overwhelming firepower anand a ''lot'' of money, Nod has fanaticism and advanced technology, and the Scrin have all sorts of space-bending nastiness and Tiberium tricks.
* [[Badass Boast]]: "You can't kill the messiah!"
** "That was left-handed!"
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** "In The Name Of Kane!"
* [[The Bad Guy Wins]]: ''Tiberium Twilight'', depending on how you feel about Kane.
** Technically in ''Tiberium Wars'' as well. Kane got what he wanted when he started the Third Tiberium War; the technology of the Scrin, including their portal tower so that the Brotherhood of Nod can ascentascend thirty years later, not the ultimate defeat of GDI.
** The above point confuses and disgruntles a lot of Nod forces in the third and fourth game, as destroying GDI was a big objective of the first two games, but there is a logic behind it: Kane didn't really NEED to kill off GDI to get what he ultimately wanted (and what he promised his followers who paid attention), and he even found GDI's occasional witting and unwitting assistance useful at times to get those ends accomplished.
* [[Bald of Evil]]: Kane's. It ''shimmers''.
* [[Base on Wheels]]: ''Tiberium Twilight'''s Crawlers, which are the logical evolution of the MCVs and the Rig from the earlier games.
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** In ''Tiberian Sun'', The Cyborg Commando's weapon fires a [[Energy Ball|big, green ball of plasma]] that heavily damages anything that it directly impacts ''and'' does splash damage.
* [[The Bible]]: There are ''many'' references in the series to Biblical lore, most obviously [[Biblical Bad Guy]] Kane/Caine mentioned directly below. Then there's the Brotherhood of Nod itself, referring to the Land of Nod where Caine and his descendants were forced to live after the murder of his brother; Seth, Cain and Abel's brother; Kane as [[The Messiah]]; referring to the followers of Nod as "the chosen people"; and others. Kane's speech at the end of ''Tiberian Sun'' where he declares Tiberium to be "the way and the life" almost directly mirrors one of the God-attributed statements in the Bible: "I am the truth and the way and the life".
* [[Biblical Bad Guy]]: Kane is implied to be [[Name of Cain|Cain]] (in ''Renegade'', you actually find Abel's tomb), or at least the person who inspired the story, which certainly puts an interesting spin on the whole "anyone who kills Cain will have retribution brought upon them sevenfold" thing. MakesIt makes sense, if one realizes that Nod has brought back even bigger forces every single time GDI "won".
* [[Big Bad]]: Kane, of course.
** Also, The Overlord doesn't seem like that much of a nice guy either.
* [[Big No]]: Already having been tortured and beaten senseless after his capture, this is McNeill's reaction in the final Nod cutscene of ''Tiberian Sun'' when Slavik shows him the destruction of the Philadelphia on the viewscreen.
* [[Blond Guys Are Evil]]: Anton Slavik. Nod seems to love [[Hair Tropes]].
* [[Body Backup Drive]]: ''Tiberian Twilight'' confirms that {{spoiler|Kane is, in fact, an extraterrestrial being in human form, and resurrects via cloning devices like those shown at the end of Firestorm.}}
* [[Bond One-Liner]]: "Yes, power shifts more quickly than [[The Starscream|some people]] think."
** The Commando is full of 'em. "That was left-handed!" "KEEP 'EM COMING!" "Real tough guy!" And, of course, "Gotta present for ya!"
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* [[The Chessmaster]]: Kane.
* [[Church Militant]]: Nod in general, the Black Hand in particular.
* [[Civil Warcraft]]: Happens a bit; Nod's first missions in ''Tiberian Sun'', and a few in ''Tiberium Wars'' have the Kane-loyalist players fighting Nod forces following someone else.
** About half the time in ''Twilight'', which is essentially a three -way struggle between Gideon (Nod Separatists), Kane (Nod with GDI support) and James (GDI Separatists).
* [[Clasp Your Hands If You Deceive]]: Kane occasionally does this along with a self-satisfied smirk when he's in scheming mode. Example on the [[Dark Messiah]] page.
* [[Color-Coded Armies]]: The Global Defense Initiative is gold, The Brotherhood of Nod is red, the Scrin are purple, CABAL is blue, and the Forgotten are green.
** Color coding is taken to the extreme in ''Tiberian Twilight'' with color codings extended to weapon classes, apparently for [http://cnc.wikia.com/wiki/Command_%26_Conquer:_Tiberian_Twilight#Damage_and_Armour_Types visual cues].
* [[The Computer Is a Cheating Bastard]]: Ignoring stealth, knowing where you are at all times and more. Thankfully in C&C 3 skirmish, you can handicap the enemies by up to 95%, making their attacks somewhat pathetic.
* [[Continuity Nod]]: ([[A Worldwide Punomenon|Get it? Nod! Haha.]]) The Database entries in the ''Tiberium Wars'' are rife with references to previous games, even ''Renegade''.
** A certain ''Nick Parker'' has issues with GDI retiring the Mammoth Mark Two - that is, the big AT-AT wannabe.
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** Also in ''Tiberian Sun'', working Mammoth Tanks and other units from ''Dawn'' are used by the Forgotten mutants, and in one GDI mission you can find some and use them yourself.
** In the fluff for ''Tiberian Sun'', Nod's high-tech Banshee bomber is said to use [[Imported Alien Phlebotinum]] captured from the crashed Scrin vessel, explaining how [[Shout-Out|the alien fighters from]] ''[[Independence Day]]'' got into an otherwise heavily [[Used Future]]. Several years later, in ''Tiberium Wars'', the Scrin finally make a full-fledged appearance, and their basic Stormrider fighter does indeed have the same design as the Banshee.
* [[Contractual Immortality]]: Kane never stays dead for long, which his followers take as proof of his divinity. Even after the series' end, a news report shows how people are unconvinced he's gone for good.
* [[Cool Starship]]: The ''Kodiak'', enough that it even appeared in Battlestar Galactica.
* [[Crew of One]]: In ''Renegade'' you can somehow pilot ''any vehicle'' all on your lonesome. Even the Mammoth Tank, which according to in-universe fluff normally takes a crew of ''eight''.
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* [[Cult]]: The Brotherhood Of Nod.
* [[Cutscene Power to the Max]]: The cinematic introducing the original incarnation of the [[Kill Sat|Ion Cannon]] has its wiping out a small base, while in-game it can't even one-shot a Construction Yard. However, as of ''C&C 3'' it has been beefed-up ''considerably''.
** Probably ''the most'' egregious example of this is from the cutscene directly after the first GDI mission of Tiberian Sun. Two cyborgs have just destroyed a pair of vulcan cannon turrets in a few shots each. As badass as cyborgs units are, they just can't pump that kind of firepower in game. However, after this, a light infantry in an orbital drop pod [[Big Damn Heroes|falls from the sky and takes out both cyborgs with one shot each]]. In-game, light infantry will die horribly when outnumbered by cyborgs -- in-game, the cyborgs are actually killed by autocannon fire from the drop pods themselves.
* [[Cybernetics Eat Your Soul]]: Nod cyborgs don't tend to have a whole lot of free will. On the plus side, they're extremely powerful.
** Actually an early Nod mission Tiberian Sun has you capture a TV station and broadcast a call to arms, urging the "enemy" Nod troops in the level to come to your side. Among them are several cyborgs of which only SOME of them defect to you.
** Kane's Wrath introduces the 'Awakened', cyborgs that retain all of their free willwills. Fortunately for the Brotherhood, they are also fanatically loyal to Kane.
* [[Dark Messiah]]: Kane ''is'' [[The Messiah]] in the eyes of his own followers.
** And ''Tiberium Twilight'' shows that {{spoiler|he maybe is the Messiah after all}}.
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* [[Death World]]: In ''Dawn'', Tiberium's just a few patches of crystals growing in scattered fields. In ''Sun'', humanity has relocated to a few isolated safe zones while the world is wracked by ion storms, monstrous mutants, desertification, and the unstoppable advance of Tiberium. By ''Wars'', only 20% of Earth remains safe, and portions of it are completely uninhabitable to non-mutated life. And then the Tiberium Control Network in ''Twilight'' suddenly and miraculously reverses the trend, though the landscape still resembles a mostly barren desert after decades of Tiberium irradiation.
* [[Determinator]]: Kane. No matter what setback he suffers, he will return with greater force than his previous attempt in his quest for ascension, a journey that has spanned thousands of years and four of the bloodiest wars in history.
** Commander Michael McNeil, the field commander of GDI during the Second Tiberium War, makes it very clear that he will win whatever means possible. ItsIt makes him Kane's most ultimate arch -enemy of today.
** Captain Nick Parker, the best commando of GDI during the First Tiberium War. He wouldn't let some fanatical terrorists, mutated freaks of nature, [[Psycho for Hire|psychos for hire]], and one of the greatest [[Magnificent Bastard]] in history stop him from defeating the Brotherhood of Nod and win the war.
** Nod itself might count, given how they managed to survive multiple devastating defeats, and even ''thrive'' in Tiberium-infested wastelands.
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* [[Evolutionary Levels]]: Nod strongly believes in this interpretation of evolution, and sees Tiberium as heralding humanity's next step in it.
* [[Expy]]: The standard assault rifle in ''Renegade'' is basically the [[Alien (franchise)|M41A pulse rifle]], minus a working grenade launcher.
** A number of units from the games are borrowed from Westwood's earlier [[Dune II]]. The Mammoth Tank is the Harkonnen Devastator: Both are twin turreted, double -barreled supertanks. The Disruptor and Shatterer tanks are based off the Atreides Sonic Tank. The Nod Saboteur is more of a [[Shout-Out]] to the Ordos unit, since Nod's version is merely an Engineer.
* [[Family-Friendly Firearms]]: As a result of a continuity error in the [[Novelization]]: suddenly, Nod grunts are using laser rifles!
* [[Free Wheel]]: In ''Tiberian Sun''.
* [[Frickin' Laser Beams]]: Nod's signature weaponry. It started as early as the first game with the Obelisks of Light, defensive towers that melted tanks with ruby rays of death, ''Tiberian Sun'' featured laser ''fences'', and by ''Tiberium Wars'' many Nod vehicles can be upgraded to use them.
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* [[Non-Entity General]]: With the exception of ''Tiberian Sun'', in which you play as Michael McNeil or Anton Slavik, you're always just "[[Everyone Calls Him "Barkeep"|commander]]."
* [[Novelization]]: Based on ''Tiberium Wars'', full of [[Hollywood Tactics]] and [[Did Not Do the Research]]. One of the few good things to come from it was one [[Fanfic]] author's [[Tiberium Wars|response.]]
* [[Obstructive Bureaucrat]]: According to Nod, the GDI are interchangeably filled with these and [[Corrupt Corporate Executive|Corrupt Corporate Executives]]s.
* [[People Jars]]: CABAL stands for 'Computer Assisted Biologically Augmented Lifeform'. Nod's [[Master Computer]] derives much of his/its intelligence and computing power from the brains of numerous humans suspended in fluid cylinders. The Nod ending from the ''Tiberian Sun: Firestorm'' expansion shows Kane in one of these tubes, raising further questions about exactly who or what he is. Later games reveal {{spoiler|that he is a millennia-old alien, and was recovering at the time}}.
* [[Photoprotoneutron Torpedo]]: The GDI's ion cannon.
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