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Retraux: Difference between revisions

Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0
(Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0)
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* [[Battle Kid: Fortress of Peril]] is a Metroidvania released in 2010 and it's completely with 8-bit graphics and music. Which makes sense, considering that it's a real NES game, cartridge and all.
* ''[[Grand Theft Auto]]: [[Grand Theft Auto Vice City|Vice City]]'', a game from 2002, mimics the loading screen of a [[Commodore 64]] upon booting up, a reference to the game's 1986 setting.
** Similarly, there is a GTA Vice City "[https://web.archive.org/web/20130826133106/http://www.rockstargames.com/degenatron/ fanpage]" devoted to the Degenatron, a primitive parody of second generation video game consoles, complete with working "emulations" of its three "8-bit" games and a supposedly old scan of a Degenatron magazine ad. Done again in ''[[Grand Theft Auto: San Andreas]]'', which promotes an [http://www.exsorbeo.com/ eXsorbeo "fansite"] containing another "emulator" for one game from "1991" with monochrome and pixelated graphics not dissimilar to those of classic [[Game Boy]] games.
** ''[[Grand Theft Auto Liberty City Stories]]'' features similar aesthetics in some of its fake websites, appearing like those circa 1998. Of note is [http://www.pauliesrevue.net/ this one], which particularly pokes fun at your average poorly designed [[Geocities]]-like website common before the abundance of competent web designers.
** ''Grand Theft Auto Advance'' is a retraux of the first two GTA installments with its top-down perspective.
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* The entire [[Roguelike]] genre qualifies. Roguelikes, such as ''[[Nethack]], [[Ancient Domains of Mystery|ADOM]]'' and ''Angband'' (among others), use primarily ASCII graphics. This style, along with the gameplay, is a deliberate attempt to evoke the feel of the classic game ''[[Rogue (video game)|Rogue]]''.
* The "Void Quest" dungeon in ''[[Persona 4]]'' mimics 8-bit graphics and even, during the boss fight, old-style RPG menus - with a twist (you're the monsters being attacked, and the boss is the hero).
* One of the many ''[[Tetris]]'' variants on [http://www.tetrisfriends.com/ Tetris Friends] is ''[https://web.archive.org/web/20130809075103/http://www.tetrisfriends.com/games/Mono/game.php Tetris 1989]'', designed to mimic the Game Boy version as close as possible. In terms of sound, only the the Tetris theme is accurate, but who's complaining?
* ''[[The Dark Spire]]'' is a close imitation of 1980s ''[[Wizardry]]'' games, and even has a mode which produces wireframe graphcs like in the early 1980s, along with 8 bit style music.
* The Bitlands in ''[[Super Paper Mario]]'' are a throwback to 8-bit games. The doors in Fort Francis even make retro sound effects when opened.
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