Jump to content

Risus: Difference between revisions

no edit summary
(update links)
No edit summary
 
Line 1:
{{work}}
"Risus: The Anything RPG", designed and illustrated by S. John Ross, is a 1993 [[Universal System|universal]] role-playing game system that is (very) rules lite. Seriously. The rules are six pages long. And it's free. Download a free copy from the official page [http://www222.pair.com/sjohn/risus.htm here].
 
Risus is meant to be a more comedic roleplaying game. As Risus happens to be Latin for "laughter", [[Incredibly Lame Pun|this should come as no surprise to those Latin professors out there]]. However, Risus can, indeed, be used for more serious games. The rules are very simple when compared to many other number crunching RPGs, such as ''[[Dungeons & Dragons]]'' and ''[[RuneQuest]]'' (the latter of which is even more rules heavy than the former).
Line 7:
 
Characters may have any number of cliches, though, as in many other RPGs, you are limited by character creation points and character advancement.
 
----
{{tropelist}}
This game provides examples of:
* [[Actually Four Mooks]]: While originally a video game trope the game contains an odd subversion of it: a single group of enemies may represent either a single enemy or an entire group of enemies. This allows for encounters against enemies such as A Pack of Rats (3), A Pride of Lions (5) and even A Thousand Orcs (1).
* [[Badass Normal]]: The game allows a Sous Chef (3) to stand a chance against an Angry Barbarian (4) (and even deal extra damage) in physical combat, as long as the player has an interesting roleplay to go with it. GM discretion.
Line 30:
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games of the 1990s]]
[[Category:{{PAGENAME}}]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.