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* ''[[Dungeons & Dragons]]'' 3.5 edition has "[[Fan Nickname|save or die]]" spells, which (instead of dealing damage directly like Fireball or Lightning Bolt) usually give the enemy huge penalties that lets you kill them in ''other'' ways. Prominent examples include Grease (a low-level spell that makes the floor slippery, making it harder for the enemy to move or dodge, and may make them fall over entirely) and Glitterdust (which blinds everything in an area by covering it in glowing golden dust).
* ''[[Magic: The Gathering]]'' has its share of huge, flashy spells, but some of its most powerful and exciting cards have very simple, basic effects like [http://magiccards.info/al/en/48.html "Draw three cards or force opponent to draw three cards"], [http://magiccards.info/al/en/232.html "Add three mana to your mana pool"], [http://magiccards.info/al/en/84.html "Take an extra turn after this one"], or [http://magiccards.info/al/en/162.html "Deal 3 damage to target creature or player."] Even [http://magiccards.info/chk/en/19.html creatures with no abilities at all] can be exciting and powerful.
* Meta-example, ''[[The Call of Cthulhu]]'' RPG. Newbie players often think this is a "crunchy" game (as in, game with overly-complicated rules) but in truth, the rule system is actually very simple. Still, the game has been popular since 1981 (having helped make Lovecraft himself popular to folks who grew up in the 80s) and released its 7th edition (still with pretty simple rules) in 2016, so it must be doing something right.
 
== Video Games ==
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