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Mercy Rewarded: Difference between revisions

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*** ''Literally'' wading; the battle takes place knee-deep in a river of variable length.
** Nonlethally beating The End gives you his modified-to-fire-tranquilizers sniper rifle, making the rest of a [[Pacifist Run]] much easier. ([[Guide Dang It|You actually have to corner and hold him up for his special camo]]).
** When Quiet is taken prisoner in ''[[Metal Gear Solid 5: The Phantom Pain]]'', the player decides whether she lives or dies; choose to show mercy and she joins your side. Is this a good thing? Well, let's put it this way, in the original version game, if you choose to spare her, she eventually dies anyway via [[Heroic Sacrifice]], and this caused ''such'' an uproar among fans that an upgrade was added including an unlockable mission that made it possible to save her.
* ''[[Splinter Cell]]'' games (at least the later ones) deduct points for every person you kill on the mission, all of them if its a civilian or ally. However this applies in missions in which you are specifically told to kill someone, and the objective is fulfilled for "knocking them out" even if you only do it nonlethally, by all rights they should be alive.
* The ''[[Police Quest|SWAT]]'' series does this, however it still rewards you for breaking police procedure if you can knock out hostile criminals instead of opening fire. A bit of a [[Justified Trope]] in that minimal loss of life is part of their goals.
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