Jump to content

Super Registration Act: Difference between revisions

no edit summary
(Rescuing 0 sources and tagging 1 as dead. #IABot (v2.0beta9))
No edit summary
Line 95:
 
== [[Video Games]] ==
* In the [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[City of Heroes]]'', where super-powered individuals are, indeed, required to register their powers, identity, etc. with the local authorities in order to get their superhero license. This makes the superheroes official agents of the government, and gives them full rights to beat up anybody who wears gang symbols, black hats, or hooded robes. There is, however, a [[Shout-Out]] to the trope in the game's [[Backstory]]: the "Might for Right" act was passed during the [[Cold War]], drafting super-powered individuals to "fight against communism", but it was overturned as unconstitutional after massive protests from said super-powered beings and their supporters. This led to the formation of the Malta Operatives, who intend to kill any super who will not work for them and have developed weapons to fight them with.
** There's also a number of variations on the theme: villains are ''required'' to register their identities and powers as well, but their IDs are (depending on who you ask) either the property of the government, as all villains have to break out of prison as their tutorial, or property of Arachnos, which controls the Rogue Isles. There's also a number of references in the game to various histories of the "registered superheroes": some fought in World War 2 voluntarily as heroes, especially against German superpowered squads; a group of heroes led a harsh and ultimately controversial rampage against drugs; and so on. The latest incarnation of the Superhero Registration Act as it exists in the game today wasn't passed until the mid-to-late eighties, at which point ''sanctioned'' vigilantism in Paragon City began to skyrocket. There's also a number of logical extensions of the existence of such an act, most notably Hero Corps. After all, if vigilantism is legal...why not make a profit off of it?
** Of course, [[Fanon|roleplayers in the game are free to interpret the laws as they see fit, much like every other part of the game, even if their opinion goes counter to established canon.]] Some characters have identities which are secret from ''everyone'', even the government. In fact, there exists every level of publicity for a character, from identity-secret-to-everyone-no-exceptions, to my-hero-name-is-my-real-name.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.