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Just Add Water: Difference between revisions

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** However it is a bit of a head-scratcher that almost every crafting profession requires copious amounts of odd ingredients, but '''none''' of the alchemy recipes require ''water'' to mix the herbs in. Add two dry herbs in a flask and poof! A drinkable solution.
*** Shush, they'll hear you.
* Averted in ''[[EVE Online]]''. Even the simplest manufactured items are just that - manufactured. You get the minerals (from mining, the player market, refining etc.), a blueprint and bake them in a production slot. This may take anywhere from a second to a few weeks, in the case of supercapital ships. Also, the capital ships and T2/T3 ships need more components - which have to be built from minerals, reverse engineered from ancient relics (well... ancient AI spaceships you destroyed and tried to analyze a bit) and some parts can only be bought on the NPC market (which works very differently from most [[Massively Multiplayer Online Role Playing Game|MMOs]] - while the supply itself is infinite, it comes in a steady pace. And the more there is in a station, the cheaper it is. And every station in the galaxy is covered by some PC merchant who buys them when the price is right...). Not to mention the research you have to do upfront to even be able to produce it (in the case of T2/T3 ships) and in some cases to actually make profit (production time and efficiency research). And did I mention the skills you need to build the advanced ships? And you can't rush it either - they train in real-time, just like all the other skills in the game. All in all, if you start a carrier as an industrialist, you still may never ever get to make a single mothership. And a single mothership sold can easily yield you enough in-game money to play the game for ten years without having to pay the subscription.
* You rarely get to see what you're ''actually'' making in ''[[City of Heroes]]'', some of the recipes are... odd... Some examples:
** Inanimate Carbon Rod + Boresight + Shiny Ring = Piston Boots!
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