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All The Tropes:Trope Workshop Guidelines: Difference between revisions

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<!--* The general rule of launching is to let the person who proposed the trope launch it, unless they specifically said it was [[Up for Grabs]]. However, if the original creator stops replying to the discussion, and the trope is all ready to go, it's better to act and launch the trope. Similarly, an admin who sees a trope which has been static for a while but has the minimum necessary content may choose to launch it.-->
* Don't forget to add all the categories that the trope belongs in to the page.
* When the trope has been launched, it helps to go to the pages for its examples and add it there (there's nothing wrong with copy-pasting the example text). This is not mandatory, but all too often a trope page withers and dies because nobody even noticed it was added. A good rule of thumb is that a healthy trope page should have at least 15 wicks; if you absolutely can't get it there, you should probably list it on [[Pages Needing Wicks]]. If there are tropes related to the one you launched, add "See also" sections to both tropes. The more pages linkedlink up, the better the [[Wiki Magic]] flows.
 
== How Long Should a Trope Stay In the Workshop? ==
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