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XNetHack: Difference between revisions

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[[Image:XNetHackASCII.png|right|frame]]
 
'''xNetHack''' is a [[Game Mod|variant]] of ''[[NetHack]]'', specifically the 3.7.0 development versionbuild, developed by IRC user aosdict (aka Phol ende wodan and copperwater).
 
Its main goals are:
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# [[Official Fan-Submitted Content|Experiment with new ideas from the community.]]
 
As stated by [https://nethackwiki.com/wiki/XNetHack the game's wiki page], it is not intended to be a "kitchen-sink variant"—the main focus is on enhancing and deepening the existing systems in the game, only adding new objects, monsters, and roles where deemed appropriate (- which so far is mostly whenconsists vanillaof NetHackany doesnew themonsters sameregularly merged in development).from Being a variant of the latest version of ''NetHack'', xNetHack regularly merges in theirs latest commits—it. xNetHack also draws inspiration from many other variants and patches: [[SpliceHack]], [[EvilHack]], [[NetHack Fourk]], [[GruntHack]], SliceHack, and various patches from the 3.4.3 era.
 
xNetHack's source code [https://github.com/copperwater/xNetHack can be found here] on [[Github]] for those looking to compile. Only support for Linux exists currently, though at least one person has managed to build it on a Mac. The latest version (6.0-dev) is available to play in-browser on the Hardfought public server ([https://www.hardfought.org/nethack/hterm-us/ US server], [https://www.hardfought.org/nethack/hterm-eu/ EU server] and [https://www.hardfought.org/nethack/hterm-eu/ AU server]), and you can also play via SSH to nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org. The Hardfought web terminal also supports the tiles version of xNetHack, and it is the recommended method if you want to play with tiles (select "xNetHack" tileset and "square" font). Full changelogs for each version can be found on the game's NetHack wiki article.
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* [[Baleful Polymorph]]:
** Subverted with shapeshifter corpses - pets will no longer automatically eat them unless they're starving or other on the verge of untaming.
** [[Punny Name|Genetic engineers]] are monsters similar to quantum mechanics that were introduced in [[SLASH'EM]] and are set to appear in the release version of NetHack 3.7.0 (and thus imported into xNetHack). Theythat have a pair of attacks thatwhich may polymorph you if they hit (- likely into something that can't wear most armor), unless you have magic resistance or polymorph control.
* [[Bribing Your Way to Victory]]: [[Demon Lords and Archdevils|Demon lords and princes]] now may demand upwards of 25k zorkmids regardless of what you're carrying, though you may be able to successfully shortchange them based on your Charisma.
* [[Damn You, Muscle Memory!]]: A ''lot'' of fundamental changes were made from the base game that's very likely to trip up players taking what was changed for granted.
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** [[Silver Bullet]]: Silver itself operates the same as in vanilla, dealing d20 bonus damage to silver-haters and being [[Harmful to Touch]] for silver-hating player characters.
** Fungi and monsters that use disease or decay attacks (e.g. {{spoiler|Pestilence}}) hate copper [[Genius Bonus|due to it being antibacterial]].
* [[Distaff Counterpart]]: [[Monster Lord]] and [[King Mook]] names are changed to the gender-neutral "leader" and "ruler/tyrant"; monsters are given the appropriate title for their gender, which includes "queen" counterparts.
* [[Humanoid Abomination]]:
** Mindflayers, who are moved to the aberration class.
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