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The Power of the Sun: Difference between revisions

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* ''[[Dungeons and Dragons]]''. In the 2nd Edition Al-Qadim setting: there are a few sun-powered spells: Sun Stone (a stone held in sunlight becomes an incendiary missile), Sundazzle (sunlight causes blindness), Sunfire (solar-powered Fireball), Sunwarp (powerful, though limited mirage-based variant of [[Doppelganger Spin|Mirror Image]])
** Some or other Sun deity is almost obligatory in any setting and the priesthood of each, of course, has sun-related spells and powers.
*** For example in 3.5, clerics of the sun god Pelor can take the Sun domain. Which, in addition to giving them many heat and light-based spells, including the extremely powerful Sunburst, which [[PunA Worldwide Punomenon|lights up]] everything within 10 feet of the cleric, allows them to perform a "greater turn undead", which focuses powerful sunlight instead of positive energy. Instead of merely scaring undead away, a Greater Turning ''turns them to dust on the spot''.
** Sun Mages in [[Spelljammer]] campaign ''Astromundi Cluster''. The Antilan Empire wizards purchased the secrets of sunmagic from the Arcane and kept as a secret weapon.
** "Sun" (Radiance) quasi-elemental priests in [[Dark Sun]]. Though they are messed up unlike the rest of the bunch, without a good explanation.
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