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* [[Genre Savvy]]: [[Redshirt Army|The marines]] in the second game seem rather pessimistic about their chances of surviving even before the mission begins, but other than some offhand griping, simply roll with the punches of it knowing that complaining would be futile.
{{quote|"Gee, thanks [[Deadpan Snarker|Duke]], now I know whose tail to pull out of the fire first when [[It Gets Worse|everything goes to hell]]."}}
* [[Genre Shift]]: The three different campaigns were all surprisingly different genre-shifts of the same game: the Predator campaign felt almost like a hunting [[
* [[Glass Cannon]]: Typically, Marines have the heaviest weaponry, but also the lowest durability. This was especially true in the first PC game, where even on Normal difficulty you died after only a handful of hits. They're quite a bit tougher in [[AVP 2]] and have regenerating health in the 2010 AVP, though.
** In the second game, the player character Predator is like this. You could survive even less damage than a fully armored Marine player character, but this was balanced out by having infinite regenerating health.
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