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Overdrawn At the Blood Bank: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
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** Additionally, the Sniper has the Tribalman's Shiv, a wooden [[Kukris Are Kool|kukri]] that inflicts wounds that persistently bleed out for the next eight seconds, after which you [[Walk It Off]]. Not even Dispensers or Medics can stop the bleeding.
** The Demoman's unlockable melee weapons, The Eyelander and The Scotsman's Skullcutter both cause massive bleeding and [[High-Pressure Blood]] spurts when they decapitate an opponent.
* Shades in ''[[Nie RNieR]]'' gush out awe-inspiring fountains of blood, and the bigger the Shade, the more blood there is to gush. It has a certain internal logic—Grimoire Weiss uses [[Blood Magic]], and thus absorbs the blood of any Shade slain by the main character (though not those slain by his companions) in order to create his magical constructs.
* Although bleeding your enemies out is one of the ways you can kill an enemy if ''[[Dwarf Fortress]]'' (the others being [[Half the Man He Used To Be|bisection]], [[Off with His Head|decapitation]], and suffocation), the amount of blood a creature loses before finally dying can be surprisingly large. Especially with the glitch that causes infinite blood tracking; the blood of a single groundhog can theoretically be used to paint the floors of an entire fortress blood red by getting stuck on a dwarf's boots and spread around without actually decreasing.
* When ''[[Meat Boy]]'' walks, jumps and runs, blood splatters around him, leaving blood stains everywhere.
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