Assassin's Creed II: Difference between revisions
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** Possibly literal, if you resort to simply throwing him about and using [[Mixed Martial Arts|PRIDE-style]] [[Kick Them While They Are Down|grounded stomps and soccer kicks]].
* [[Custom Uniform]]: It's not clear if the Thieves have a ''per se'' uniform or they're all wearing the same kind of outfit for convenience, but Rosa and Antonio clearly don't use the same garb.
* [[Cutscene Drop]]: It doesn't matter if you kill your target by shooting him from afar, throwing him off a roof and/or into the instantly-fatal-to-[[NPC
* [[Cutscene Power to the Max]]: Averted in the [[Attract Mode]] video, where the moves shown are indeed usable in gameplay.
* [[Damsel in Distress]]: The sequence where Ezio meets Rosa in Venice follows this pattern when he has to rescue her after she is hit in the leg with an arrow. Being an [[Action Girl]], she's able to limp away a rather considerable distance ''and'' fight, with Ezio assisting in a basic [[Escort Mission]]. Eventually, she collapses, and Ezio has to [[Bridal Carry|carry her in his arms]] to a gondola to escape.
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** Rosa: she is shot through the leg trying to climb a secure building in Venice. Rosa rolls and ''runs'' off, with Ezio following. She actually makes it quite far before finally collapsing.
** Subverted in ''Assassin's Creed: Brotherhood''. When quizzed by Mario, Ezio claims that {{spoiler|the armor of Altaïr blunted Rodrigo's attack. The armor, by the way, is a superstrong, superlight spacemetal forged by the Gods}}.
* [[Did You Just Flip Off Cthulhu?]]: The final boss of ''Assassin's Creed II'' is Pope Alexander VI, who by this point has both keys to the Vault, the Apple of Eden and the papal
* [[Dirty Coward]]: The "running Templars" you encounter in some of the Assassins' Tombs and Templar Lairs, who are near-impossible to catch just to add insult to injury. Fortunately, all of them except the first (the Basilica di Santa Maria Novella, a story memory) may be replayed.
* [[Disappeared Dad]]: You get to see Giovanni "disappear"... by hanging.
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** Meanwhile with the Assassins, Rebecca refers to the Animus 2.0 as Baby.
* [[I Know Mortal Kombat]]: Desmond obtains all the skills of Ezio by playing through a simulation of his memories, leading to a 'bleeding effect' that causes them to be assimilated into his own mind... along with other things.
* [[Impossibly Cool Clothes]]: Assassin's robes became [[Memetic Outfit|memetic]] for [[
* [[Improvised Weapon]]: When Ezio busts Bartolomeo out of jail, the latter initially uses a broom as a weapon [[Badass|and beats the hell out of a bunch of guards in the process]]. Ezio himself can pick up brooms, farming implements, fishing poles etc. and use them like bludgeons.
* [[In-Universe Game Clock]]: Includes a day/night cycle which affects things like guards' shift positions. On a more literal note, the game ''slips'' surprisingly quickly from 1476 to 1499.
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* [[Mighty Glacier]]: Brutes and mercenaries.
* [[Mind Screw]]: There's a reason why Desmond's last words in the game are "What... the... fuck?". In addition, the ''[[Dream Sequence]]'' mentioned in Narm, below, sees you {{spoiler|apparently playing as one of Altaïr's sperm}}.
* [[Money for Nothing]]: Perhaps a lampshaded example. When the game begins, Ezio is [[Rich in Dollars, Poor In Sense]], regularly emptying his wallet on booze and whores. ([[Insistent Terminology|He'd never call that a waste!]]) Of course, you jumped into his life less than a day before it went to hell; the local magistrate frames and executes his family, for which he ends up as Ezio's first assassination. After that [[You Can't Go Home Again|He Can't Go Home Again]], eventually settling in a broken-down slum. Here's the lampshade: keep up that behavior, and you'll spend the rest of the
* [[More Than Mind Control]]: Experienced by most of Savonarola's lieutenants.
* [[Motive Decay]]:
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