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(Every single one of these edits was plagiarized directly from TV Tropes. Slashing, burning, and starting anew.)
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* [[Anticlimax Boss]]: Dr. Cossack. He pilots a goofy-looking claw machine that looks like something straight out of a crane game, and it's so easy to lead and dodge that you practically have to ''make'' it hit you. {{spoiler|It's very likely that this is intentional, since Cossack is a good man being blackmailed into villainy by Wily.}}
* [[Anticlimax Boss|Anti-Climax Boss]]: Dr. Cossack. Exemplified by the fact that you don't need to empty his energy bar all the way before the fight suddenly ends.
* [[Base Breaker]]: There are two major camps of ''Mega Man'' fans: those who consider either ''[[Mega Man 3]]'' or ''4'' to be the last great NES ''Mega Man'' (the latter in no small part due to the ability to charge your Mega Buster, which would become a mainstay mechanic for nearly the entire franchise).
* [[Breather Boss]]: Toad Man, since he can be looped into an infinite where he does nothing but jump. Pharaoh Man too if you use his weakness (he becomes a sitting duck), and Bright Man if you know how to stop him from using Flash Stopper (though he's still more challenging than the former two).
* [[Contested Sequel]]: While fewconsidered willto callbe a great game all-around, whether it''Megas Manthe 4''best'' aMega badMan game, whenis itsup predecessorsfor aredebate. consideredTo thesome best games init's the seriesabsolute (andpeak oftenof the bestfranchise, gameswhile onothers thebelieve NES),that it candidn't helpdo butenough fallto intoinnovate. this territory.
* [[Fanon]]: He's a Russian scientist whose lab looks like a copy of St. Basil's Cathedral. Naturally, fans like to go all-in with the Russian-stereotypes when characterizing him and his daughter in fanart and comics.
* [[Fanon]]: Fans love taking Dr. Cossack's [[Glorious Mother Russia]] aspects and cranking them [[Up to 11]]. The fact that his [[Supervillain Lair]] resembles features of the Saint Basil's Cathedral doesn't help.
* [[Good Bad Bugs]]: Tako Trash, the boss of {{spoiler|the second Wily stage}} can turn into a [[Zero Effort Boss]] if you know that the Drill Bomb destroys his hitboxes, and thus his [[Collision Damage]]. You can walk right through him and shoot him to death from behind while he's completely unable to hurt you.
* [[Fanon Discontinuity]]: Some hardcore fans like to consider ''[[Mega Man 3]]'' the true final game of the classic ''Mega Man'' series, preferring to assume Dr. Wily died at the end of ''3'' and ignoring everything from ''4'' onwards. Some less hardcore fans like to consider the same of ''[[Mega Man 6]]'', and ignore everything from ''[[Mega Man 7]]'' onwards, while still others ignore only ''7'', ''8'' and ''& Bass'', considering only the classic NES style games (''1''-''6'', and ''9'' and ''10'') to be canon.
** This game also marks the debut of the Eddie glitch, where you can re-roll Eddie's randomized powerup gift by leaving and re-entering his room until he drops the one you want.
* [[Good Bad Bugs]]:
* [[It Was His Sled]]: {{spoiler|Wily's the actual villain?! Say it ain't so! To its credit, this game does the best job at hiding Wily's nature as the real villain thanks to Cossack serving as a convincing [[Red Herring]].}}
** When one uses the Flash Stopper, certain enemies that would normally be shielded from the Mega Buster lose that invulnerability. This means one can shoot Shield Attackers in their shielded side and destroy Skeleton Joes that are otherwise impervious to anything other than a charged Mega Buster/Pharaoh Shot attack.
* [[Retroactive Recognition]]: Guess who designed Dust Man? A pre-''[[One-Punch Man]]'' Yusuke Murata, that's who!
** When fighting Tako Trash in Wily Castle 2, one can use the Drill Bomb to ''destroy the boss's hatboxes'', allowing Mega Man to walk behind it without taking [[Collision Damage]], shoot it from behind, and be completely safe from its fireballs and bombs.
* [[That One Boss]]: Bright Man and Dive Man. If you don't know how to manipulate Bright Man's health to stop him from firing the Flash Stopper, he can randomly freeze you in place and body slam you with no way to fight back against him. Dive Man, on the other hand, is harder ''if you fight him with his weakness'' because it's a melee weapon, and he is ''hell'' to fight up close thanks to his fast-travel homing missiles and [[Street Fighter|Psycho Crusher]] attack that he can stop on a dime.
** If the player leaves the room Eddie appears in before he teleports away, and without picking up the power-up he gives out, then Eddie will respawn when the player returns and revert back to walking towards them and giving them a power-up. Since the power-up given is always random, it gives the player an unlimited number of do-overs if they get an undesirable power-up (the only exception being rooms where Mega Man enters from the ceiling and can't leave and re-enter the room quickly). This bug also works in ''[[Mega Man 5]]'' and ''[[Mega Man 6]]''.
* [[It Was His Sled]]: It's almost common knowledge by now that Dr. Cossack isn't the real villain.
* [[Most Annoying Sound]]: The sound of a health bar filling up is the loudest it's ever been in the series, to the point that it drowns out the music more or less entirely. This naturally makes the usual [[Boss Rush]] near the end of the game a '''lot''' more obnoxious in the audio department than in the other games. It doesn't help that it takes longer for the health bar to fill up than in the past games as well.
* [[Retroactive Recognition]]: Dust Man was designed by Yusuke Murata, who will later be known for the art of ''[[Eyeshield 21]]'' and the manga version of ''[[One-Punch Man]]''.
{{reflist}}
[[Category:Mega Man 4]]
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