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We Have Reserves: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.6)
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* Orcs and Goblins in [[Warhammer Fantasy]]. Green life is cheap.
** As is that of the Bretonnian peasants. Fortunately they have longbows and can kill at distance and run away should things get queasy.
* ''[[Dungeons & Dragons]]'':
** Kobolds in ''[[Dungeons & Dragons]]'' tend to use such tactics, since they are possibly the weakest and fastest-breeding humanoid race. The soldiers are proud to do it, too.
** This is expanded upon in the sourcebook ''Races of the Dragon''—Kobolds [[Obfuscating Stupidity|intentionally cultivate]] the opinion that they are weak and pathetic so that people will leave them alone or otherwise underestimate them, but at the same time, an individual kobold's outlook on life is that it doesn't matter if ''he'' dies, as long as ''his city'' survives. This pseudo-communist outlook covers all of kobold society from the top down, and influences kobold city defense—the older (and thus, not as likely to breed) kobolds will happily throw themselves en masse at an enemy to give the rest of the city enough time to escape.
** Goblins are likewise content to get mowed down en masse because they breed even faster than kobolds. Orcs do it too, but mainly just 'cause they're dumb, overconfident, and have no sense of tactics.
** 4th Edition has a feat for ''players'' which increases the power of area attacks if you include allies in the area. Reserves or not, you're expendable if I want my +2.
*** It should be noted however that there are a lot of area attacks in 4E that ONLY target enemies. Chilling Cloud for example allows Wizards to target enemies in melee without risking damaging their allies. Invokers, Divine Controlers, specialize in these sort of 'party safe' spells and can benifit greatly from Coordinated Fire without invoking this trope.
** In the ''[[Planescape]]'' setting, the modrons often use [[Zerg Rush]] tactics when they form into armies (which is rare) but it makes sense if you consider their [[Hive Mind]] mentality and how they reproduce.<ref>When a modron dies, its body turns to dust and its life force is absorbed by Primus. Then, a modron of the rank immediately below the slain one evolves to fill the slain modron's position, and then a modron below that one's position is promoted, and so on down the ladder, until a new monodrone is created from within Primus.</ref> The worst example is the Great Modron March (an event that occurs every few decades where a vast army circumnavigates the Great Wheel on a mission of exploration), where the dangers involved often cause them at least a 90% casualty rate. To drive this point home, Decatons - modrons who function as healers - do not participate in the March - they are regarded as unnecessary for such an endeavor.
* The Cheiron Group in ''[[Hunter: The Vigil]]'' hire people to go capture supernatural creatures for experimentation... with their only preparations being a book filled with half-truths and outright fables. Hey, with the way the job market is, if anyone dies, we can hire new ones!
* YOU, the player, in ''[[Paranoia (game)|Paranoia]]''. Your life in Alpha Complex will inevitably result in you [[Superpower Meltdown|dying in]] [[Unfriendly Fire|a number]] [[Phlebotinum Overload|of horrible]] [[You Have Failed Me...|ways]], but it's okay, because you have plenty of [[Cloning Blues|backups where that came from]].
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