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Useless Item: Difference between revisions

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Not the opposite of [[Use Item]] ([[A Worldwide Punomenon|arf arf]]).
{{examples}}
 
{{examples}}
== [[Tabletop Games]] ==
* In ''[[Magic: The Gathering]]'''s Commander format, which requires decks be exactly 100 cards, the card "Battle of Wits", which makes you win the game if you have 200 or more cards in your deck, is entirely useless. Two combos exists that could theoretically allow it to be used but 1: They are dependent an agreement with the other players, either how many sideboard cards you can have or on how cards that pull cards from outside the game are handled 2: Either combo can win the game several steps ''before'' Battle of Wits if you just attack normally with the infinite monsters you spawned.
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== [[Video Games]] ==
* In ''[[Lufia]] II: Rise of the Sinistrals]]'', the "Sea Ring" is strong against "Sea Creatures", but the programmers didn't flag any monsters as "Sea Creatures".
** Again in the same game, there is a Capsule monster with "Soil" attacks. There are no monsters with the "Soil" flag set.
* The "Ghost" and "Dragon" Pokémon [[Elemental Rock-Paper-Scissors|types]] during ''[[Pokémon Red and Blue]]''. Subsequent generations have made much progress in balancing out elemental types and attacks.
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* ''[[Final Fantasy XIII]]'' is ''horrible'' for this. The game practically throws debuff protection at you, but the only debuff that shows up with any regularity is the near-harmless poison. That each accessory only guards against one debuff and starts<ref>all items can be upgraded</ref> with a 30% protection rate only makes it worse.
** Keeping your leader guarded against Death for the last part is the exception.
* ''[[Kingdom of Loathing]]'' has boots that offer "slight cute resistance". There's nothing that deals "cute" damage in the game yet, and, since the "cute" element is discovered during a parody of ''[[The Fifth Element|Fifth Element]] parody'' set in the far future, there probably never will be.
* In the early stages of ''[[Ragnarok Online]]'', functions existed to cause or deter status damages like poison. The catch was that these statuses did not yet exist in the game.
* In ''[[World of Warcraft]]'', there is a troll vendor in Shattrath City who sells you various trinkets that are supposedly good at repelling certain mobs, none of which exist.
** [[Meaningful Name|Griftah]] actually sells a whole variety of items, most of which do exactly what they claim to, but are nonetheless completely useless. However, one item he sells that has no use listed in its tooltip is a part you'll need to build a really cool device.
* ''[[Castlevania: Symphony of the Night]]'' has plenty of weapons with obscure bonuses, one of which [the Were-Bane] gives bonuses against Were-Beasts. Unfortunately there's only one Were creature in the game (the Werewolf) and although a mini-boss originally, by the time you get this weapon is encountered as just as a random grunt in one specific area and is not much of a challenge as you're now a much higher level, and there's plenty of weapons with much higher base damage that eclipse the bonus you'd get anyway. On top of this, though, the sword is glitched, in that ''it does absolutely zero extra damage to them anyway!'' Mind you, the sword isn't /completely/ useless, as it's QCF+Attack move is a flurry of thrusts in the same vein as the Rapier's, and Were-Bane is stronger than the Rapier. It makes for a good off-hand weapon if you decide to forgo two-handed weapons and shields.
* ''Fable'' (the 1996 point and click adventure, not the newer action RPG series) was absolutely chock full of items that are never used. Whether their uses were [[Dummied Out]] or they were never intended to be used and served only as red herrings is unknown.
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** A few items grant Force Resistance, an additional defense that will sometimes prevent low level force powers from working on the character. Unfortunately, due to how the game's item spawning and level scaling systems work, and the low value of Force Resistance granted all enemy force users will have a high enough level to automatically succeed on their bypass check by the time an item can be obtained. Thus the only way these items will work for the player is if they're cheated into the inventory earlier than normally possible.
** The feat Weapon Finesse (Melee Weapons) lets a character who acquires it use their dexterity instead of their strength to determine accuracy with melee weapons, including lightsabers. Right next to it in the menu is Weapon Finesse (Lightsabers), which costs the same resources to obtain and does the exact same thing but ''only'' for lightsabers. This is fixed in the fan-made but officially endorsed <ref>Both by the game's primary author, and the studio responsible for porting the game to Mac, Android and iPhone</ref> restored content patch, which grants Weapon Finesse (Lightsabers) for free as a reward for completing a restored training session side-quest.
* While nearly all prebuilt spells in ''[[The Elder Scrolls: Arena]]'' are inefficient compared to custom ones, it has several spell effects with no use at all. The include Cure Curse (there are no curses to cure), Transfer Spell Points (Unlessunless the player is of the Healer class, it always costs at least as many as you'd absorb and monsters don't actually have finite spell point totals to exhaust) and Earth Wall (Creates a wall that lasts till you leave the area, which is useless because the enemy AI can't follow the player if they get far away enough to use it anyways).
** ''[[The Elder Scrolls III: Morrowind]]'' and ''[[The Elder Scrolls IV: Oblivion]]'' have a Cure Paralysis on self spells which would be handy ''if'' you could cast spells when Paralyzed (like you could in ''Arena'') or it doubled as protection from Paralysis for a duration (as it was in ''[[The Elder Scrolls II: Daggerfall|Daggerfall]]''). Cure Paralysis as an ''effect'' is useful for allies or on potions (which you can inexpliciblyinexplicably drink when frozen in place), but On Self variants are unusuableunusable.
 
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