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Trauma Center (series): Difference between revisions

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This series has a [[Trauma Center (series)/Characters|character sheet]]. Put tropes related to the characters there.
 
{{tropelist}}
* [[100% Completion]]: The final [[Cosmetic Award|Doctor Medals]] in ''Trauma Team'' for CR-S01, Maria, Hank and Tomoe require getting XS ranks on ''every single operation''. The remainder involve various tasks such as finishing an operation with only "Cool" miniranks or finishing every first response operation without losing a single patient. Mercifully, Gabe's medals are glorified scavenger hunts, and Naomi's are quizzes on various medical factoids.
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* [[Nice Job Breaking It, Hero]]: In ''Trauma Team'', {{spoiler|Professor Sartre not only gets infected by the Rosalia virus trying to extract a cure from Rosalia's blood, he also [[Sealed Evil in a Can|manages to unleash the same virus]] to wreak mass terror}}.
* [[Nietzsche Wannabe]]: Adam. Yet he also thinks that he's serving God... he even goes so far as to identify GUILT with the Seven Plagues of Revelation and proclaims he will smile as Derek and friends burn in Hell for opposing the Divine Plan.
* [[Nintendo Hard]]: It's an [[Atlus]] game, what did you [[That One Boss/AtlusOther Games|expect]]? They finally had to cave and add an easy mode in the sequels. It'll still break your arm. It seems that many of the operations in ''New Blood'' were designed around having two players, ''and'' both Healing Touches available...
** Made worse by the fact that each game is hard in it's own way. The original favored precision (no quick gestures for stitches, you have to make sure it's very even and narrow), ''New Blood'' favored consistency (keep up a tricky operating procedure over a long mission), and ''Under the Knife 2'' favored raw speed (such as the challenge on Bythos being that most players simply can't heal faster than the patient takes damage). Which game is the worst ends up depending on your particular playing style.
* [[No-Gear Level]]: The games occasionally throw a curveball by limiting access to one of your crucial instruments. The epitome of this is an operation in ''New Blood'' where the player is given no stabilizer and a VERY limited supply of antibiotic gel... in other words, no way to increase the patient's vitals in an operation that requires techniques that damage the vitals slightly in the process. Valerie even comments afterward she'd never appreciated the stabilizer so much.
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