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Stealth Mook: Difference between revisions

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The average [[Mook]] in video games and other fiction is usually of the straightforward variety - you see them, they see you, fighting time, fighting time, blows are thrown. From large to small, regular mook to [[Elite Mook|elite]], all walks of life... ''most'' Mooks don't mince words about how they're out to mince you. But some of them are much more cloak-and-dagger about their business - ''their'' job is to ensure they remain unseen as long asenough to attain their objective, whether it's killing or otherwise defeating you, or else leading you away from ''your'' main possibleobjective.
 
These '''Stealth Mooks''' aren't always exclusively majors in hiding, and can easily overlap with other Mook types. For a Mook to qualify as one, though, the stealth must be one of their significant roles in a level or enemy party - whether or not the Mook elects to fight you varies. The sources of this Mook's stealth ability can range from being visible but hard to spot on-screen, to being completely undetectable until they attack; said abilities can be conferred by anything from magic or super-technology to [[Geo Effects]], or simply being [[Genre Savvy]] enough (perhaps [[Dangerously Genre Savvy|dangerously so]]) to use the terrain around them. Tougher Stealth Mooks may warrant special tactics and/or items to defeat.
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[[Ninja]] are by far the classic and most common examples of Stealth Mooks, as well as a common subtype of Mook that actively avoids your sight until you draw near.
 
Compare [[Invisible Monster]]s, who aren'tare activelynaturally sneakytough butto stillsee naturallyregardless toughof towhether they're actively seesneaky. Contrast the [[Stealth-Based Mission]], where ''you're'' the one trying to stay unseen, and are up againstby mooks whose job is to detectfind ''you''. A protagonist with thesestealth qualitiesabilities is usually [[The Sneaky Guy]] in a party of playable characters, and often the main playable character in a [[Stealth Based Game]].
 
<code>Laconic: Mooks that're sneakier than usual.</code>
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** ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed Rogue]]'' have Stalkers, mooks that blend into the civilian population and attempt to [[Back Stab]] the player character. They can be revealed with Eagle Vision.
* ''[[Pokémon]]'' video games:
** ''[[Pokémon Gold and Silver]]'' and [[Pokémon HeartGold and SoulSilver|their Gen 4 remakes]] feature an unusual variant: The Fuchsia Gym Trainers all disguise themselves as their leader Janine, who has taken over now that her father has become an Elite Four member. In order to unmask the real Janine, you're expected to talk your way through the gym, which means fighting her Gym Trainers - however, Janine always waits in the same spot, making it trivial to skip them if you're so inclined.
** ''[[Pokémon Ruby and Sapphire]]'' introduce the Ninja Boy trainer class, who disguise themselves as various objects in the overworld like trees or ash piles to ambush passing trainers.
** The cipher Peons from ''[[Pokémon Colosseum]]'' and its sequel, ''[[Pokémon XD: Gale of Darkness]]'', aren't always visible in the overworld like most enemy trainers. When you step into their aggro radius, these stealthy ones will jump down from the ceiling and ambush you. One even ambushes you right after you use a cramped elevator, withand him followingfollows you out of said elevator despite not following you in.
* ''[[NetHack]]'' and its variants have various monsters such as snakes, cave spiders, piercers, and trappers that can hide themselves from view, and usually wait until you are close to strike. You can reveal them by searching manually, and warning or telepathy can usuallywill alert you to their presence.
** The Samurai quest plays on the samurai-ninja contrast by including actual ninja and invisible stalkers among the more common hostile monsters that you'll encounter - the ninja themselves tend to avert this, however, with the stalkers being harder to detect in comparison.
** In [[SLASH'EM]] and variants of it, gnolls are adept at hiding to the point that warning cannot detect them - telepathy is the only way to spot a gnoll before it ambushes you, and stronger types of gnoll can generate with some powerful armor and equipment.
** ''[[dNetHack]]'' include the Garo from ''[[The Legend of Zelda: Majora's Mask]]'', who use the same glyph (<code>.</code>) as normal floor tiles, making them difficult to spot.
 
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