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Empty Room Psych: Difference between revisions

replaced: [[Lord of the Rings → [[The Lord of the Rings
(replaced: [[Lord of the Rings → [[The Lord of the Rings)
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[[File:00000 2384.jpg|frame|{{color|white|Move along, nothing to see here. No, really, we mean it. Move along!}}]]
 
{{quote|'''''Never''''' provide a dungeon without treasure. The longer they search and find nothing, the more your players will be ''convinced'' that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.|'''[[DM of the Rings]] XIX''', "[http://www.shamusyoung.com/twentysidedtale/?p{{=}}713 A Pinata of Stone]", [[The Rant]].}}
|'''[[DM of the Rings]] XIX''', "[http://www.shamusyoung.com/twentysidedtale/?p{{=}}713 A Pinata of Stone]", [[The Rant]].}}
 
Over decades of play, gamers have been conditioned with the notion that there is no such thing as an "empty" room -- [[The Law of Conservation of Detail]] demands that if a room is placed in a game, it must do ''something'' of value, be it a scripted plot event or NPC, [[Dungeon Shop]], [[Level Grinding|monsters to slay]], [[Inexplicable Treasure Chests]] containing [[Healing Potion|healing items]] or weapons/ammo, [[Plot Coupon]]s to pick up, etc etc. After all, programmers and writers have limited time and money to do this, so they won't needlessly create a majestic cathedral and fill it with ... empty white space to distract the player from [[Notice This|more important stuff]]. Plus, why torture those players out for a [[100% Completion]] by adding loads of [[Copy and Paste Environments|copy-pasted rooms]] with [[Missing Secret|nothing in them]]?
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** There is wildlife to be found. Hawks will buzz you as you ride your horse. If they fly close enough you can grab them for a short glide. The same goes for the [[Disturbed Doves|doves]] hanging out back at Mono's place. If you happen to see any fish they can also be grabbed for a ride. Normal lizards everywhere can be killed and eaten to regain health but your health regenerates anyway so why bother? Here and there an invincible turtle.
** In the 5C section of the map you will find the only genuine [[Easter Egg]] in the entire game. Near the shine there is a path down the cliff. Follow it and you will find the beach where Yorda and the horned boy washed up at the end of ''[[Ico]]''.
* The ''[[The Lord of the Rings]]'' game for the SNES was filled with enormous, sprawling, gigantic... repeating screens. Literally ninety percent of every dungeon is absolutely worthless and serves no purpose other than [[Guide Dang It|confusing the hell out of you and getting you lost.]] And because of lazy graphics design, ''every room looks the same.'' Half the time, you think you're going in a circle, but you're not. It's just another goddamn empty room that looks just like the empty room you passed through a few minutes ago.
* ''[[Ys]] Book I and II'' has a meaningless alcove at the entrance to the Shrine, and an empty room behind the boss room in the Abandoned Mine. The Cavern of Rasteenie and Solomon Shrine in Book II also have many useless dead-end rooms.
* ''[[Enter the Matrix]]'' had an Empty Level Psych. One level in the vampire mansion consisted of walking from one door to another in the same room, then loading the next level. Considering how dodgy the game was, chances are it was just oversight on someone's part.
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