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Ability Required to Proceed: Difference between revisions

→‎Action Adventure Game: Added a sentence from "You Must Be This Tall to Enter" (which is close to a Xerox duplicate of this trope and is being merged into this trope), did some formatting cleanup, removed some word cruft
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(→‎Action Adventure Game: Added a sentence from "You Must Be This Tall to Enter" (which is close to a Xerox duplicate of this trope and is being merged into this trope), did some formatting cleanup, removed some word cruft)
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{{examples}}
== [[Video Games]] ==
=== [[Action Adventure Game]] ===
* In the PC version of ''[[Harry Potter (video game)|Harry Potter]] and the Chamber of Secrets'', you cannot get into some game areas until you are taught specific spells in class.
** You cannot use Spongify pads to jump until you are taught the Spongify spell, but various Spongify pads outside the castle are visible throughout the game.
* A literal example of this trope is the arcade game ''[[Bubbles]]''. In this game you control a scrubbing bubble in a sink, and advance to the next level by sending your bubble down the drain. But you have to grow your bubble big enough before you can go down the drain; if the bubble is too small, it'll pop.
* Fairly standard for games within ''[[The Legend of Zelda]]'' franchise - it's a series hallmark for most dungeons to have an item within that is required to solve certain puzzles within the dungeon (if not later on) and take on the dungeon bosses. Any time you find a new item in a dungeon that could ''possibly'' be used in combat, expect to use it against that dungeon's boss.
** In ''[[The Legend of Zelda: Ocarina of Time]]'', there are several items without which you cannot proceed. For example, you can't get into the Forest Temple without a Hookshot. As soon as you get inside the Forest Temple, and for the rest of the game thereafter, you will see Hookshot targets ''all over the place''. Many important puzzles are insoluble without the Hookshot. Good thing you never ran into one of those as a kid, before you got the Hookshot, huh? Let's not forget that You Must Be This Tall To Wield The Master Sword...[[Plot-Relevant Age-Up|Literally]].
** It's worth mentioning that inIn the original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Link needed a minimum number of [[Heart Container]]s to get the stronger swords.
** In ''[[The Legend of Zelda: A Link to the Past]]'', rocks, stakes, and similar barriers exist all over the world. Most dungeons require you to use the treasure to pass some puzzle or barrier within it. And of course swimming skills are required to visit places all over the series.
* Used very frequently in ''[[OkamiŌkami]]''. There are places very early on in the game that require some of the final Brush Techniques to enter.
* ''[[Metroidvania]]'' games are built on this trope. High jumps (You Must Jump This High To Enter), narrow passages (You Must Be This Small To Enter), and especially the color-coded doors of most [[Metroid]] games.
** In a [[Lampshade Hanging]] fashion, said games also force you to use the item/powerup you ''just'' got, merely ''to escape that room''. Just got the High Jump? Why, look there. You can only get out of the room by ''using'' the High-Jump. Unless you do some [[Sequence Breaking]] techniques, that is.
* Certain ''[[Metroidvania]]''-style games have areas that must be entered by double-jumping. Usually, those areas are full of ledges (and [[Bottomless Pit]]s) that can only be travelled by double-jumping.
* Applies not to you, but to your minions, in ''[[Overlord]]''. Can't pass fire without red minions, or poison without green ones! You can go through water, but only blue minions can safely follow you, and if there's a gate-opening wheel on the other side you're just too lazy to turn it yourself.
** Sounds suspiciously identical to ''[[Pikmin]]''.
* ''[[Castlevania]]'' games generally tend to give you the double jump fairly early - you'll need it constantly for the rest of the game. However, many of the upgrades are also used only once or twice.
 
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