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RuneQuest: Difference between revisions

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Stafford licensed the ''RuneQuest'' name to Mongoose Publishing to create a new version, published in 2006, which cloned the basics of the rules but didn't use the original texts (which had reverted to Chaosium). A revised Mongoose edition was prepared by designers Pete Nash and Lawrence Whittaker and published in 2010, and was far better received than the first. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''RuneQuest'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after some more financial issues at Chaosium, Stafford engineered a merger between Chaosium (of which he still owned a large chunk) and Moon Design, leading to a full reunion of all classic ''RuneQuest'' rights, and the plan for a new edition firmly set in Glorantha based largely on the early editions.
 
In the intervening years, Chaosium used the same underlying rules for other games like ''[[Call of Cthulhu (tabletop game)|Call of Cthulhu]]'', ''Stormbringer'', the ''[[ElfQuest]] RPG'', and many, many others, and it was in 2004 developed into the generic Basic Role-Playing System (BRP), which included a generic fantasy version called "Magic World".
 
Other variants and off-shoots in the fantasy genre are plentiful; the first Mongoose edition was published under an open gaming license, leading to a fan named Paul "Newt" Newport using it (and years of personal house rules) as the basis of a rules-light version called ''OpenQuest'' (first released in 2009, 2013 saw a second edition), Mongoose themselves have continued to print their second edition as ''Legend'' (with the Glorantha material removed) and The Design Mechanism plans to do the same with the 6th edition under the title ''Mythras''. As it's a largely modular system, they're all largely compatible, and players can freely lift elements from any one edition and use them in their home games easily.
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* [[Ear Wings]]: The chonchon.
* [[Eldritch Abomination]]: The Lunar Goddess rides one of these.
* [[Eternal Recurrence]]: The Sacred Time, a concept pretty much inspired by mythologist [[wikipedia:Mircea Eliade|Mircea Eliade]]'s eternal return.
** There's a more straightforward example of the trope: the Devil is said to appear once every 600 years.
* [[Fantasy Gun Control]]: The dwarves have rifles. There is even a renegade Dwarf Cult of the Cannon in the Dragon Pass.
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