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== Tabletop Games ==
=== Card Games ===
* In ''[[Magic: The Gathering]]'', the card Door to Nothingness does this, according to its flavor text (see page quote above).
** So does the card [https://web.archive.org/web/20200122051129/https://status.wizards.com/ Aether Snap]: "''May you wake to find you were only ever a dream''"
** You can actually do this to yourself with the Pact cycle, flavor-wise. These involve borrowing mana from the future. When it's time to send mana into the past, if you can't, you erase yourself from existence.
** Apparently it happened to Zhalfir. [[Time Master|Teferi]] "phased it out" (transported it to the future) to prepare for the Phyrexian invasion, and when it was time for it to "phase in", it couldn't.
* In ''[[Chrononauts]],'' this is done with the aptly-named card "Your Parents Never Met". The chosen player's [[Secret Identity]] is revealed, and they must trade it in for a new one.
 
=== Tabletop RPG ===
* In ''[[Feng Shui]]'', individuals on the losing side of the "Secret War" often suffer this fate. They don't cease to exist, but rather find that the world as they know it has suddenly changed all around them, no one other than themselves (and other time travelers) remembers their version of reality, and they themselves have no past in this new version of reality - no family, no home, no friends, no identity - because they never existed in it to begin with.
* In ''[[Exalted]]'', this is one of the things the penultimate technique of the Charcoal March of Spiders style can do.
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* In core ''[[Dungeons & Dragons]]'', the LeShay are an ancient (as in, [[Time Abyss]]), very powerful (as in, epic-level) race of [[The Fair Folk|fey lords]] who claim this happened to their entire society. Supposedly, they had a vast inter-planar empire that existed ''before the current multiverse'', but some sort of cataclysm not only wiped it out, but erased its history from the memories of all other sentient beings. They do not say exactly how his happened or who was responsible, but they do say that trying to restore it would result in an even ''worse'' cataclysm that would erase countless billions of lives. They aren't eager to make the attempt.
* The very highest level spells of the Destruction Path in the ''[[Anima: Beyond Fantasy]]'' RPG allows a mage to erase anything from existence. From a single person to an entire species or continent the Uncreation spell completely stops it from ever having existed at all, with the timeline changing to match. Only people with a very high Gnosis (basically how important they are in reality) can even notice that something is different.
* In ''[[Magic: The Gathering]]'', the card Door to Nothingness does this, according to its flavor text (see page quote above).
** So does the card [https://web.archive.org/web/20200122051129/https://status.wizards.com/ Aether Snap]: "''May you wake to find you were only ever a dream''"
** You can actually do this to yourself with the Pact cycle, flavor-wise. These involve borrowing mana from the future. When it's time to send mana into the past, if you can't, you erase yourself from existence.
** Apparently it happened to Zhalfir. [[Time Master|Teferi]] "phased it out" (transported it to the future) to prepare for the Phyrexian invasion, and when it was time for it to "phase in", it couldn't.
* In ''[[Chrononauts]],'' this is done with the aptly-named card "Your Parents Never Met". The chosen player's [[Secret Identity]] is revealed, and they must trade it in for a new one.
 
== Video Games ==
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