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That One Attack/Video Games/Role-Playing Game: Difference between revisions

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* When you see the eponymous boss of ''[[Diablo]] II'' step back, ''run like hell'' because he's about to unleash [https://web.archive.org/web/20071215202915/http://www.infoceptor.net/strategy/diablo2/walkthrough/mission24/shot1.jpg a brutal stream of red lightning] that can sap your health in seconds. This was nerfed in ''Lord of Destruction'', but it's still very damaging: it can still take most of your health in a single second, if not actually kill you. Diablo's ring of fire, his other attack, hits everything in every direction even when he's not on the screen, making it essentially unavoidable.
** There are various bugged monsters that can nearly instantly kill you. The hardest two are poison vipers, whose poison javelin is bugged and deals their regular attack damage 25 times per second on top of its poison damage; and gloams, who seem to deal 256 times their intended damage.
* Some enemies in ''[[Dragon Age]]'' ''Origins'' will use the same [[Game Breaker]] abilities that you use all the time. It's no fun at all being on the receiving end of a Crushing Prison (continuous damage and paralysis), Overwhelm (essentially a physical version of Crushing Prison), Scattershot (ranged mass stun that's almost impossible to resist), or "Curse of Mortality" (negates healing and does continuous damage). That last one is almost guaranteed to result in character death (which is extremely annoying if you're going for the "No Deaths" achievement) unless it's dispelled. Some bosses {{spoiler|such as the High Dragons}} also have grab attacks that can instantly kill any of your party members except for the unique ones like Dog and Shale, which makes those two good choices for fighting against {{spoiler|Flemeth and the High Dragon}}. You will also quickly hate the Revenant's "Pull" attack when it brings your precious mage or archer within range of that [[BFSBig Freaking Sword]].
** There is [[It Got Worse|only one thing worse]] than Pull: ''Mass'' Pull. Nothing beats getting ''all'' your party members yanked off their feet and into melee range, often interrupting vital spells or talents.
** BLOOD WOUND. It's like Crushing Prison, only for your whole party at once! Very likely to end your game. Always shoot the blood mage first.
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** Disruptive Wave, which removes buffs from the entire party. Players of ''[[Dragon Quest]]'' (which has an identical move) will be familiar with how frustrating this is.
** Chaos Drive ''stops time for everyone but the caster''. This doesn't just stop the party from acting, it also prevents evasion and effects that trigger in response to something. On the other hand, characters with a passive ability that makes them take action at the end of a turn will stop the Chaos Drive to do so (presumably a bug).
* The [[PSPPlayStation Portable]] adaptation of ''[[Digimon Adventure]]'':
** Digimon with skills that can potentially inflict [[HP to One|"unconsciousness"]], like Phantomon.
** Basically any boss packing status buff skills like Anger, Fighting Spirit, or Focus. In this game, status buffs, while limited up to two stages, can give significant boost. They can easily turn the tide of battle, especially during late-game. The inverse is also true, as status ''de''buff skills can cripple your Digimon. It's even worse if an enemy Digimon happens to combine both.
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