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Stealth Mook: Difference between revisions

Moved the ones I recognise
m (added Category:Video Game Tropes using HotCat. Also added the Video Games subheaders)
(Moved the ones I recognise)
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=== Racing Game ===
=== Real Time Strategy ===
* In ''[[Warcraft]] III'', bandits and some other enemy types can Shadowmeld, allowing them to turn invisible at night and lie in ambush waiting for the careless to draw near.
 
=== Rhythm Game ===
=== Roguelike ===
* ''[[NetHack]]'' and its variants have various monsters such as snakes, cave spiders, piercers, and trappers that can hide themselves from view, and usually wait until you are close to strike. You can reveal them by searching manually, and warning or telepathy will alert you to their presence.
** The Samurai quest plays on the samurai-ninja contrast by including actual ninja and invisible stalkers among the more common hostile monsters that you'll encounter - the ninja themselves tend to avert this, however, with the stalkers being harder to detect in comparison.
** In [[SLASH'EM]] and variants of it, gnolls are adept at hiding to the point that warning cannot detect them - telepathy is the only way to spot a gnoll before it ambushes you, and stronger types of gnoll can generate with some powerful armor and equipment.
** ''[[dNetHack]]'' include the Garo from ''[[The Legend of Zelda: Majora's Mask]]'', who use the same glyph (<code>.</code>) as normal floor tiles, making them difficult to spot.
 
=== Role-Playing Game ===
* ''[[Pokémon]]'' video games:
** ''[[Pokémon Gold and Silver]]'' and [[Pokémon HeartGold and SoulSilver|their Gen 4 remakes]] feature an unusual variant: The Fuchsia Gym Trainers all disguise themselves as their leader Janine, who has taken over now that her father has become an Elite Four member. In order to unmask the real Janine, you're expected to talk your way through the gym, which means fighting her Gym Trainers - however, Janine always waits in the same spot, making it trivial to skip them if you're so inclined.
** ''[[Pokémon Ruby and Sapphire]]'' introduce the Ninja Boy trainer class, who disguise themselves as various objects in the overworld like trees or ash piles to ambush passing trainers.
** The cipher Peons from ''[[Pokémon Colosseum]]'' and its sequel, ''[[Pokémon XD: Gale of Darkness]]'', aren't always visible in the overworld like most enemy trainers. When you step into their aggro radius, these stealthy ones will jump down from the ceiling and ambush you. One even ambushes you right after you use a cramped elevator, and follows you out of said elevator despite not following you in.
 
=== Shoot'Em Up ===
=== Simulation Game ===
=== Sports Game ===
=== Stealth Based Game ===
** The ''[[Assassin's Creed]]'' series naturally has its share of them. ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed Rogue]]'' have Stalkers, mooks that blend into the civilian population and attempt to [[Back Stab]] the player character. They can be revealed with Eagle Vision.
 
=== Survival Horror ===
=== Tower Defense ===
* The ''[[Bloons Tower Defense]]'' series has the Camo Bloon, which first appears in ''[[Bloons Tower Defense 4]]''. In its initial appearance, it is around the same level as Black and White Bloons, and can only be actively targeted by a tower or monkey with camouflage detection - they can still be hit and popped by collateral damage from area-of-effect attacks. ''[[Bloons Tower Defense 5]]'' and ''[[Bloons Tower Defense 6|6]]'' make Camo a "trait" applicable to any non-MOAB Bloon, and Camo Bloons cannot be targeted ''or damaged'' by towers without camo detection.
 
=== Third-Person Shooter ===
=== Turn-Based Strategy ===
* ''[[XCOM: Enemy Within]]'' has Seekers, which turn invisible when first encountered and attempt to sneak up on isolated troopers to strangle them.
 
=== Visual Novel ===
=== Wide Open Sandbox ===
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** In the original ''[[Luigi's Mansion]]'', there are two subtypes of [https://www.mariowiki.com/Grabbing_Ghost Grabbing Ghost] that are normally invisible - one can only be seen via their reflections in a mirror, and another can only be detected by their shadows on a projection screen. They only become visible when grabbing you, though you can also reveal them with your flashlight or elemental attacks from the Poltergust.
** ''[[Luigi's Mansion: Dark Moon]]'' has Sneakers, who turn invisible to scare Luigi from behind and interrupt him capturing other ghosts. ''[[Luigi's Mansion 3]]'' has the similar Slinkers.
* The ''[[Bloons Tower Defense]]'' series has the Camo Bloon, which first appears in ''[[Bloons Tower Defense 4]]''. In its initial appearance, it is around the same level as Black and White Bloons, and can only be actively targeted by a tower or monkey with camouflage detection - they can still be hit and popped by collateral damage from area-of-effect attacks. ''[[Bloons Tower Defense 5]]'' and ''[[Bloons Tower Defense 6|6]]'' make Camo a "trait" applicable to any non-MOAB Bloon, and Camo Bloons cannot be targeted ''or damaged'' by towers without camo detection.
* Fool Eaters from ''[[Hollow Knight]]'' are [[Man-Eating Plant|giant carnivorous plants]] that lie in wait for prey, hiding their open jaws among the heavy foliage of Greenpath. Once you step on them, you've got ''maybe'' a second to get the hell out of dodge before it bites you, and the only warning you get is a faint rustling sound.
* Stalkers from ''[[Horizon Zero Dawn]]'' are deadly ambush predators, utilizing cloaking technology while hunting their prey. Even when you go into places that are identified as Stalker territory on your map, chances are you won't find them. ''They'll'' find ''you'', likely because you triggered one of the alarm mines they've got laying around, or bumped right into one of these invisible menaces while trying to find a patch of tall grass to hide in.
* The ''[[Assassin's Creed]]'' series naturally has its share of them.
** ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed Rogue]]'' have Stalkers, mooks that blend into the civilian population and attempt to [[Back Stab]] the player character. They can be revealed with Eagle Vision.
* ''[[Pokémon]]'' video games:
** ''[[Pokémon Gold and Silver]]'' and [[Pokémon HeartGold and SoulSilver|their Gen 4 remakes]] feature an unusual variant: The Fuchsia Gym Trainers all disguise themselves as their leader Janine, who has taken over now that her father has become an Elite Four member. In order to unmask the real Janine, you're expected to talk your way through the gym, which means fighting her Gym Trainers - however, Janine always waits in the same spot, making it trivial to skip them if you're so inclined.
** ''[[Pokémon Ruby and Sapphire]]'' introduce the Ninja Boy trainer class, who disguise themselves as various objects in the overworld like trees or ash piles to ambush passing trainers.
** The cipher Peons from ''[[Pokémon Colosseum]]'' and its sequel, ''[[Pokémon XD: Gale of Darkness]]'', aren't always visible in the overworld like most enemy trainers. When you step into their aggro radius, these stealthy ones will jump down from the ceiling and ambush you. One even ambushes you right after you use a cramped elevator, and follows you out of said elevator despite not following you in.
* ''[[NetHack]]'' and its variants have various monsters such as snakes, cave spiders, piercers, and trappers that can hide themselves from view, and usually wait until you are close to strike. You can reveal them by searching manually, and warning or telepathy will alert you to their presence.
** The Samurai quest plays on the samurai-ninja contrast by including actual ninja and invisible stalkers among the more common hostile monsters that you'll encounter - the ninja themselves tend to avert this, however, with the stalkers being harder to detect in comparison.
** In [[SLASH'EM]] and variants of it, gnolls are adept at hiding to the point that warning cannot detect them - telepathy is the only way to spot a gnoll before it ambushes you, and stronger types of gnoll can generate with some powerful armor and equipment.
** ''[[dNetHack]]'' include the Garo from ''[[The Legend of Zelda: Majora's Mask]]'', who use the same glyph (<code>.</code>) as normal floor tiles, making them difficult to spot.
* In ''[[Warcraft]] III'', bandits and some other enemy types can Shadowmeld, allowing them to turn invisible at night and lie in ambush waiting for the careless to draw near.
 
 
== [[Web Animation]] ==
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