Jump to content

Fixed Forward-Facing Weapon: Difference between revisions

no edit summary
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.2)
No edit summary
Line 4:
Sometimes a full broadside cannon barrage isn't enough to bring down those pesky enemy ships. Or the enemy may be running away as fast as they can, and you don't have time to turn and give them the full fury of your weapons array. That's why you should remember to design your ships with a [[Wave Motion Gun|really big weapon]] pointed straight forward, to make running away very unattractive as the cannon rips into them from behind.
 
The core of the trope is that the weapon'''Fixed Forward-Facing Weapon''' cannot be independently aimed—it can only fire in a fixed direction relative to the ship (typically straight ahead), so you have to maneuver the entire ship in order to aim it. This is typically because the weapon is so large that it takes up a significant portion of the ship's mass and/or volume, so mounting it in a turret is impractical or impossible. It can be nose-mounted, dorsally mounted (on the top surface of the ship), ventrally mounted (on the bottom), or a "spinal weapon" or "keel gun" (where it runs along—or in extreme cases ''is''—the spine of the ship).
 
Commonly referred to as the "main gun" or some other such name to indicate how much more powerful it is compared to the other weapons.
Line 129:
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Bigger Is Better]]
[[Category:Weapons and Wielding Tropes]]
[[Category:For Massive Damage]]
[[Category:{{PAGENAME}}]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.