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Fantasy Gun Control: Difference between revisions

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* In the ''[[Coldfire Trilogy]]'', guns exist but generally are not used, as the psychological impact of the fae (which alters the real world based on the subconscious thoughts and fears of people—sort of, see its page for a better explanation) mean they have a nasty habit of not working properly, they're rarely used in combat.
* The ''Monarchies of God'' pentalogy avoids this one, with primitive guns and swords coexisting seamlessly. The guns are only able to be fired twice a minute (three times if the soldier is particularly well trained) and have a limited range, so arrows of various sorts are still useful, and traditional cavalry and infantry are the bulk of forces.
* Steven Erikson's ''[[Malazan Book of the Fallen]]'' does not have guns, but it does have dynamite-like munitions. These are quite nasty: In ''Reaper's Gale'', a few Malazan soldiers armed with munitions manage to fight off and seriously injure {{spoiler|several dragons, including Silchas Ruin, a [[Badass]] [[Physical GodsGod|Ascendant]]}}.
** These munitions are still tightly controlled since only the Morath warrior clans are able to manufacture them on a large scale and are picky on who they trade them to. When a Malazan army recruits an alchemist to make their own versions, the final products are very effective but are essentially biological and chemical weapons rather than pure explosives.
** The Morath also keep the most powerful versions for their own use. While the standard munitions are extremely lethal, when an army's sappers get their hands on some stolen advanced munitions, they end up blowing an opposing army to smithereens in the opening action of a battle with a single salvo. It's no wonder that the Morath keep such tight control over these weapons.
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[[Category:Guns and Gunplay Tropes]]
[[Category:Speculative Fiction Tropes]]
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