Jump to content

The Legend of Zelda: Tears of the Kingdom: Difference between revisions

m
Line 517:
** The Gloom is a dark substance that is usually found in the depths, similar to the malice of the previous game. (Biggest visual difference, malice was black and purple, but Gloom [[Red and Black Keep Back| is black and red]].) Gloom is a poisonous substance that leeches the health from Link he touches it, causing wounds that cannot be healed while in the depths except by special methods.
** One of the memories shows that the Blood Moon not only resurrects Ganondorf's minions, it ''created'' them, being a phenomenon he used to channel his dark magic.
 
* [[Making a Splash]]: Water is now a type of elemental damage, and you can fuse Opals to weapons in order to create Water Rods, while you can also throw Splash Fruits or attach them to arrows in order to create platforms of hardened rock in lava or clean up sludge. Sidon is also the Sage of Water, and his ability envelops you in a protective bubble that can also be used as a weapon against your foes.
* [[Maniac Monkeys]]: While the rest of this game's Blins are more piglike, the newly-introduced Horriblins take a lot of cues from primates. They move around by clinging to ceilings with their ridiculously long arms, and make hooting noises similar to those of monkeys and baboons. When you knock one flat on his ass, he'll even clasp his hands over his buttcheeks and cry just like Ook, a monkey miniboss from ''[[Twilight Princess]]''.
Line 529 ⟶ 528:
** The 2021 trailer alone has two of these. The first shot of Link skydiving in the trailer is framed exactly like the skydiving cutscenes in [[The Legend of Zelda: Skyward Sword|Skyward Sword]], complete with the circular clouds creating some sort of tunnel around Link. The trailer also shows Zelda falling in a dark void, much like how in ''Skyward Sword'' Zelda fell to the surface after being dragged by a black tornado summoned by Ghirahim.
** Flux Constructs are block-like Golems, calling to mind the Avalaunch from The Legend of Zelda: Link's Awakening, or Eox from The Legend of Zelda: Phantom Hourglass.
** One of the most useful features of the Purah Pad is the Ultra Hand; way back in the 1950s (when Nintendo made toys, rather than video games) they put out a product with that name. It has been featured in other games, including featured in other games like ''[[Mario Kart|Mario Kart 8]]'', ''[[Splatoon|Splatoon 3]]'', and the ''[[Wario Ware]]'' series.
** Ganondorf's new design is an [[Art Shift]] that combines features of his previous three appearances. He has the rounder ears and the pointier nose from the Era of the Hero of Time, a stouter face like he had in the Era of the Great Sea, and a trimmed beard with gold jewelry like he had in the Era of Twilight. His longer hair is also reminiscent of Demise and his non-canon counterpart from ''[[Hyrule Warriors: Age of Calamity|Hyrule Warriors]]'', and he becomes even more like Demise during the Final Boss fight when he transforms into the Demon King.
** The battle between the original Sages and Ganondorf in the past is referred to as the Imprisoning War, the same name as the war in the backstory of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' backstory in which the sages of Hyrule banished Ganon to the Dark World.
Line 536 ⟶ 535:
** Possibly a coincidence, but whenever a fan is activated, it sounds like the protagonist of ''[[Sonic Adventure]]'' doing a spin flip.
** Most players know that Link tends to hum whenever he cooks; what most do not know is, he’s humming iconic tunes from the franchise. These include the main theme music, "Zelda’s Lullaby" and "Ballad of the Goddess" from [[The Legend of Zelda: Skyward Sword|Skyward Sword]], "Saria’s Song" and "The Hyrule Field Theme" from [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]], "Ballad of the Windfish" from [[The Legend of Zelda: Link's Awakening|Link’s Awakening]], "Midna’s Lament from [[The Legend of Zelda: Twilight Princess|Twilight Princess]], and "Champion’s Ballad" from [[The Legend of Zelda: Breath of the Wild|Breath of the Wild]].
** A profile shot of Ganondorf in the "A Show of Fealty" memory, barring his clothing, is almost identical to the first scene where he appears in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. The same scene has two Gerodu who appear to be younger versions of Koume and Kotake behind Ganondorf, identifiable by their shoulder sashes which spell their names in Hylian and are identical to the witches' headbands in Ocarina of Time.
** The ominous music in the Fire Temple's music is heavily reminiscent of the original, later-redacted track for ''Ocarina of Time's'' Fire Temple, which used sampled Islamic chanting audio for the temple that was preemptively removed on the mass-release version of the game to avoid referencing real-world religion and was replaced with droning midi audio in the same spots that sounded less like vocals.
** Zelda is stated to be the heir to the royal line started by Rauru and Sonia, the Sages of Light and Time, respectively, but has only inherited Sonia's sagehood of Time. This seems to refer to how the two elements have long been considered mutually inclusive in the franchise. The Sage of Light in Ocarina of Time (not the same character but also named Rauru) was located in the Temple of Time since a Light Temple was cut from the game, while the Temple of Time from Twilight Princess referenced this further by featuring imagery of the Light Medallion, indicating it was the Temple of Light in its original purpose, or served both purposes at the same time.
** The Regional Phenominon at Gerudo Town, which results in an abandoned town overrun by Gibdos, seems to be a direct reference to the dark introduction to the adult-Link half of ''Ocarina of Time'', where Hyrule Castle Town is similarly dark, abandoned, and overrun by ReDeads. The Gibdos' design also seems heavily based on those monsters with their brownish color and faces of round eyes and a toothy grimace, with added insect-like features.
** Riju's combat stance with the way she holds her two scimitars is almost identical to the way the Gerudo Thieves use them in both ''Ocarina of Time'' and ''Majora's Mask'', even to the point where she shuffles sideways to flank an opponent the same way they did.
** The Gloom Spawn seem to be at least partially inspidered by Dead Hand from ''Ocarina of Time'', posibly with the Wallmasters thrown in.
** Once again, Link is made to go into the Great Deku Tree and expel an evil that was placed there by Ganondorf, just as the Hero of Time had to do at the outset of his adventure. For added Mythology Gag points, Link has to defeat a by facing a Gloom Spawn and Phantom Ganon, much like the creepy foes he had to deal with in the Forest Temple on first arriving as an adult.
** And of course, they certainly could not make a Zelda game without [[Running Gag|a secret room with an NPC who says the room is "a secret to everybody"]]. In this case, the room is accessed by using Ascend while under the great tree and the NPC is a Korok.
** {{spoiler|Ganondorf is ultimately defeated by being impaled through the skull by the Master Sword, just like he was in ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]''.}}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.