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King's Quest VI: Difference between revisions

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(Moved Trivia tropes to its respectable page.)
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* [[Badass Damsel]]/[[Badass Princess|Princess]]: Cassima, after she gets a small weapon.
* [[Benevolent Genie]]: The guidebook includes a story about a kind genie, who was only as kind as his master. {{spoiler|This is a hint on how to solve the game... if you manage to get Shamir's bottle during the last fight. Otherwise, Shamir is trying to kill you on his master's orders}}.
* [[BFS]]: {{spoiler|The Ceremonial Sword near the end of the game. And this fake sword is just so heavy to carry or even wield in a [[Sword Fight]], except when Alexander ''does'' do something useful: to use the hilt to knock Alhazred out unconscious while he is distracted by Cassima}}.
* [[Big Damn Heroes]]: {{spoiler|Caliphim and Allaria arrive to save Alexander from getting killed by Saladin on Cassima!Shamir's orders in the long path}}.
** {{spoiler|Also, Jollo arrives at the last moment to hand Shamir's lamp to Alexander just when Shamir is about to kill him. This only happens if you have befriended Jollo and handed him a replica of the blue lamp in the long path}}.
* [[BFSBig Freaking Sword]]: {{spoiler|The Ceremonial Sword near the end of the game. And this fake sword is just so heavy to carry or even wield in a [[Sword Fight]], except when Alexander ''does'' do something useful: to use the hilt to knock Alhazred out unconscious while he is distracted by Cassima}}.
* [[Big No]]: {{spoiler|Cassima, after Shamir kills Alexander if he doesn't do something to deal with the Genie}}.
* [[Black Cloak]]: The Black Cloak Society.
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