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The Moral Substitute: Difference between revisions

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* Stretching the definition a little, while [[CD Projekt]]'s games are just about as edgy and mature as every other AAA blockbuster video game, the company presents its business practices as a more moral substitute to the unabashed avarice shown by the likes of [[Electronic Arts]], [[Take-Two Interactive]] and [[Ubisoft]], who were the staple of criticism for their shady business practices such as the pervasive use of microtransactions and [[Loot Boxes]], none of which were implemented by CDPR out of principle. CD Projekt even went on to proclaim "[[Take That|we leave greed to others]]" on Twitter.<ref>[https://www.eurogamer.net/articles/2017-11-19-cd-projekt-red-greed-cyberpunk-2077-multiplayer CD Projekt Red: "We leave greed to others"]</ref> Not that they weren't criticised for their labour conditions and their handling of ''[[Cyberpunk 2077]]'' though.
* CD Projekt's sister company [[GOG.com]] is this in comparison to [[Steam]] and other content providers in that they discourage the use of DRM in favour of games released without any sort of copy protection at all, under the principle that such restrictive measures only serve to inconvenience the consumer and actually drive them into piracy. Indeed, the lack of copy protection has attracted those who are ''willing'' to buy games legitimately but are turned off by the horror stories associated with DRM.
* The now-defunct Big Top Productions, best known for the ''Simpsons Cartoon Toolbox'' (which was published by Fox Interactive) was established in 1994 "to counter the trend toward passive children's software aimed only at boys and emphasizing violence at the expense of educational content" especially with the rise of mature-oriented titles such as ''[[Doom (series)|Doom]]'' and ''[[Mortal Kombat (video game)|Mortal Kombat]]'' among others. Their aversion to the usual fare of blood, gore and edginess was also reflected in the "Promise" section of the demo (which came with compilation discs bundled with certain pre-built computers from the era such as those from NEC): "We do not produce violent products. We do not produce titles with wars, battles, marauders or murders. We don't want to." Surprisingly enough, their site is still up to this day, albeit more as a [https://bigtop1996.com/ time capsule] of what the early internet was back in 1996. Former BigTop staffer Neil McAllister now works as [https://www.pcmag.com/authors/neil-mcallister a writer] for PC World.
 
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