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Darkest Dungeon: Difference between revisions

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''[[Darkest Dungeon]]'' is a 2016 [[Roguelike]]/[[Dungeon Crawling]] video game by Red Hook Games in which the player takes on the role of an heir to a once-proud but now-fallen noble house. The heir is summoned to the old estate by a letter from his ancestor, which explains that he heard rumors of great power dwelling beneath the manor, spent the family fortune excavating it, and unearthed terrible things. The player then recruits, equips and dispatches teams of heroes into various dungeons surrounding the manor to put down the monsters that have come to dwell there, and clean up the Ancestor's mess.
 
DLC content includes The Crimson Court (introduced June 2017) which introduces a new, difficult[[Brutal Bonus BonusDungeonLevel]] that can be tackled alongside the main campaign; The Color of Madness (June 2018) that introduces an Endless side mode with bosses of its own, and The Butcher's Circus (May 2020) which adds [[Player Versus Player]] content independent from the main campaign.
 
A sequel has been announced for release late in 2021. Confirmed for this sequel is Wayne June reprising his role as the Ancestor, and Grave Robber, Hellion, Highwayman, Leper, Man-at-Arms, and Plague Doctor returning as playable heroes. Promotional material seems to suggest the heroes will be delving far beyond the Hamlet of the first game, that they will be embarking on a "grueling journey" in which they would see the "supernatural apocalypse twisting and distorting the world beyond the estate".
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* [[Combat Sadomasochist]]: Flagellant is a sort of extremist monk who becomes stronger via self-mutilation. It's not pretty, but it works, the pain making him a [[Blood Knight]] bruiser who [[Determinator|does not know when to quit.]]
* [[Cosmic Horror Story]]: Creepy ancient manor? Check. Eccentric ancestor unleashed horrible eldritch things from beneath it? Check. {{spoiler|The end of the world is inevitable, if not now, then some generations later? Check. Things become even more cosmic in ''The Color of Madness'', where you fight incredibly alien monstrosities.}}
* [[Critical Existence Failure]]: Downplayed. When a character falls to Death's Door, they are still able to fight and may even shake off would-be Deathblows if you're lucky. However, that character is still saddled with significant debuffs until you heal them to take them off Death's Door, on top of the risk of any other point of damage having a chance to finish them off. If you heal a character off Death's Door, you're not completely in the clear, since they will still have a Death's Door Recovery debuff that is less severe but persists for the rest of the mission.
* [[Critical Hit]]: A significant game mechanic. Enemy critical hits not only inflict more damage, they'll spread Stress around the party on top of whatever they do normally. On the other hand, your critical hits not just deal extra damage, but also provide some Stress relief to the one dealing the crit and maybe the rest of your party. Your healing skills can crit as well, restoring double the usual amount and removing some stress from the recipient.
* [[Critical Status Buff]]: If the Flagellant falls to low health, he'll enjoy a DMG and CRIT bonus while at that health threshold. If he falls to Death's Door, he gains even more buffs on top, and is exempt from the regular Death's Door debuffs. This encourages his [[The Berserker|deadly but risky play style]].
* [[Damage Over Time]]: The Blight and Bleed effects do this to the heroes, but they can inflict both on monsters too. Bleed doesn't work on skeletons, but it does work on the [[Mushroom Men]] in the Weald.
* [[Dem Bones]]: Skeletons will likely be the first mooks you encounter in the Ruins, which will likely be the first dungeon you tackle. Bone Rabble are the weakest, followed by Bone Soldiers, Bone Courtiers, Bone Arbalists, Bone Defenders, Bone Captains, Bone Spearmen, and Bone Bearers. [[Necromancy|The Necromancer]] is the boss behind all Dem Bones.
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